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Whitemane 3D Model: Texture Painting Preview #1

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Whitemane 3D Model: Texture Painting Preview #1
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DESCRIPTION

Couple Notes:

Neither the default lighting nor her t-posing facial expression are very flattering, but they're just defaults that I can change later

Her armor, hat, and shoes are missing because I haven't finished texturing them, those'll be in the next preview

I'm now unsure on if I want to stick with the 2D hair cards or the 3D hair models I made earlier. I'll maybe try texturing the other hair model to compare

Again, sorry the long wait between previews. I had to learn UV unwrapping to even start learning how to use Substance Painter, and I honestly didn't even do a great job at UV unwrapping the model. The painting part was pretty fun and there are likely still some things I will adjust. My main goal was to accentuate some of the finer details that get lost during retopology, and also to accentuate certain body parts.

Thanks for sticking with me despite the progress being slow sometimes. Once I finish texturing the model, rigging it is pretty much the only step left and then I can start working on actually making a game in Unity with it. I only need to learn this stuff once so future 3D models will hopefully be faster and better.

Sunspot PATREON 222 favs
VIEWS1
FILES6 files
POSTEDMar 19, 2026
ARCHIVEDMar 19, 2026