DESCRIPTION
Most of the rigging for the Whitemane model is done at this point, but while I'm finishing rigging her leotard and other customization features, I wanted to share a preview of the facial rig. I tried my best to keep the face rig simple enough to be easy to work with, but just posable enough to achieve whatever expressions I need for the game.
Once I'm fully finished with the rigging, I'll finally be ready to move the model from Blender into Unity. I have some plans for what I need to do to the model to make it usable in Unity, but I'll go into more details about that in the next rig preview.