The following are all of the changes made from version 6.6.2 to version 6.7.0 of Srsly’s Complete Cooking Overhaul.
Amethyst Patreon Release Date: February 14th, 5:00p CST
Turquoise Patreon Release Date: February 28th, 5:00p CST
Public Release Date: March 7th, 5:00p CST
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SCCO Informational Doc. You can find the Info spreadsheet of all Tuning Additions and Changes Here, Some misc. information may not be listed, I will be slowly updating this document when I have time.
If you have any questions about specifics please let me know on Discord.
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Key:
- is a Removal
+ is an Addition
/ is a Change to a Current Feature
% is an EA Override addition or Change
* after a pack name means that pack is needed to see changes.
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[ % Added the "Spongebob" recipes that were added to StartCrafting to be crafted. [ % Added the "Adventure Awaits" recipes that were added to StartCrafting to be crafted.[ % Added the "Royalty & Legacy" recipes that were added to StartCrafting to be crafted.[ % "Royalty & Legacy" recipes "Panna Cotta and Pastel De Nata" have been moved from "Cook" to "Bake" as they are "Dessert as Baking" recipes.[ + Added optional ingredients to "Spongebob" recipes. Ingredients only required if using the "Simple Living Lot Trait" as usual. [ + Added optional ingredients to "Adventure Awaits" recipes. Ingredients only required if using the "Simple Living Lot Trait" as usual. [ + Added optional ingredients to "Royalty & Legacy" recipes. Ingredients only required if using the "Simple Living Lot Trait" as usual. [ / The "SCCO Feature" named "Better Ice Cream Stand" has 2 addons that require different packs. These 2 addons have been moved to the EP01 and EP16 files, so those that only have EP15 and miss the other two addons do not get an error. These addons for this feature are specifically sorted to prevent issues for those that do not have a game packs.[ + Script updates, added better metadata handling. So more direct information about the mod, version numbers, where to get support, etc will be easily available. [ + Script updates, to include a simple logger to help with users filing support/bug reports. Found in The Sims 4/Mods folder directly when generated. Logger will delete itself and generate a new one on game launch. Minimal info logged at startup to prevent lag. Detailed information can be logged via in game cheat codes.[ + New SCCO testing cheat codes, to print various information to the logger for easy reading. Will also provide TL;DR information in the game for quick viewing.[ + Added new enum tags, for Canned/Dry Cat and Dog food as requested.[ + Added new enum tags for future projects/coming soon items.
Sims Creator Specific Additions for Compatibility
[ + Script Addition, Modder help. I’ve added an addon snippet system that lets other creators extend SCCO’s Ingredient Replacement Map without overriding EA files or conflicting with SCCO. EA remains the baseline, SCCO loads first when present, and then all creator addon snippets merge in additively and load together safely. This keeps the prepped/fresh ingredient swapping working properly while avoiding tuning overrides. [Requires SCCO or SCCOR + creator snippet]
[ + Script Addition, Modder help. I’ve added a built-in Recipe Injector so creators can use a simple SNIPPET to inject their cooking recipes into EA menus and supported custom menus. This injector ONLY adds RECIPE tuning into StartCraftingSuperAffordance / StartCraftingSuperInteraction menus — it does not inject into other menu types. When a creator uses this snippet, SCCO will log what was applied, and a cheat can be used to dump detailed info (creator name, recipes, menus injected) to make support and bug reports easier. [Requires SCCO or SCCOR + creator snippet] [Creator Note: This does not conflict with Andrew’s Crafting Enabler. Both can be used, but you should use one or the other (or offer separate package files) to avoid doubled recipes in menus. SCCO’s injector only logs what it injects, and will not log injected by other mods.]
[ + Script Addition, Modder help. I’ve added a Cauldron State Injector so creators can assign their cauldron recipes an EA state value, which fixes the “white / void” cauldron issue and makes the correct cauldron color/state show in game. This prevents creators from needing to override EA loot actions like loot_Cauldron_SetInitialFoodStates (s=216355) and loot_Cauldron_SetInitialPotionStates (s=216298). Creators can now do this cleanly through a snippet, with SCCO handling the runtime patching. [Requires SCCO or SCCOR + creator snippet]