Hi everyone!
We're deep in the work on Chapter 5 of Tame It Too! and wow, what a productive week! We've been juggling quests, new mechanics, Valley expansions, hot animations, item crafting and a bunch of other juicy tasks. Let's dive into all the goodness!
Cutscenes
We've wrapped up the storyboarding phase for every cutscene in the new chapter! Now it's time to start bringing them to life with actual visuals. These scenes are shaping up to be super varied, vibrant, and pretty hilarious in some spots. They fit right into the story, and we really hope you'll love them!
Hot Scenes
We've polished and tweaked the Fairy scene animations, and they're now ready to be added into the game! But wait, we came up with one more little spicy addition for one of the scenes, so a few extra animations are still in the pipeline. Coming up next: setting up the peeping mechanics for two of the scenes. Let's just say, this chapter is going to be really steamy!
The Cave
The cave in the South of the Valley is practically finished! We've lovingly crafted every nook and cranny, hung up cobwebs, placed glowing mushrooms, arranged all the necessary objects and stashed away a few surprise secrets to make exploration extra rewarding!
Treasure Hunting
We're nearly done with the treasure hunting minigame! And yeah, we decided that just walking up and throwing some sand around with a shovel is way too boring. So we're spicing it up! Don't worry, it's simple and fun, meant to add variety to gameplay, not frustrate you!
Lockpicking
Found a treasure chest? Now you need to open it! We've built out a lockpicking mechanic and it's almost ready to roll. But chests aren't the only thing you'll be cracking open: locked doors, shackles and maybe a few other surprises will also need your lockpicking skills. You'll be able to craft lockpicks at the smithy, loot them from enemies, or find them stashed away in chests and crates.
New Items
The smithy coming in the next story chapter will unlock a bunch of new craftables: tools, weapons, lockpicks and more! And for that, we need models and icons, which is exactly what we're working on right now. The copper shield and sword are almost ready, just need to slap on a proper texture and we've already got a pretty good idea how it'll look!
A Bed for Each Girl
If you've played the breeding prototype, you know that each girl needs her own bed for the birthing process. But when we’ll finally integrate breeding into the main game, girls won't just need a bed, they'll need their own cozy little corner with a list of items to truly feel at home. So we started with the basics: a mechanic that lets you assign a bed to a specific girl right after building it. No more confusion, every lady will know exactly where to run when that egg is on the way!
Thank you so much for sticking with us, dear friends! Your support truly keeps us going ❤️
Wishing you an amazing week and the best vibes!
-----Natsu 🐰