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What's New in TVS Beta 46

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What's New in TVS Beta 46
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Hello all, I hope you’re having fun with Beta 46. I’m sorry for the delay, but I finally put together the What’s New in Beta 46 video.

This build is all about Foxy’s mission and polishing up the details of existing features. Some of these changes might not look flashy on the surface, but together they make a big difference in how smooth and fun the game feels.

New Story Mission for Foxy

First up, our new story mission: Foxy Part I: Intimate Measures. In this chapter, you’ll need to… convince Foxy to cooperate, using some intimate, but absolutely necessary methods. She’s not going to make it easy for you.

Mission Console Improvements

We’ve cleaned up the level start console. It now looks sharper and gives you all the mission details at a glance.

Tickle System Enhancements

We fixed the automated foot tickle feature, and even added some new tickle objectives to keep things fresh.

Expression & Animation Fixes

Characters reactions look better too. We adjusted overlapping expressions and even fixed an issue where eyelids would clip into each other when blinking. Now the eyes look smooth and natural.

Fabrikator Upgrades

Our work on the Fabrikator continues all items can be purchased from there now using your earned tech stars.

Cuffs Machine Rework

The cuffs machine got a serious upgrade. It’s no longer a cheat, you can now toggle between normal and advanced mode on the fly.

Character Creator Additions

We’ve also added more items to the character creator, so you can further customize your twisted creations.

Performance Optimizations

And behind the scenes, we spent a lot of time optimizing. The game should now run smoother, so you can focus on the fun stuff: tormenting your favorite captives.

That covers the major things in this update!Here is the full change-log:

Main Game

New Story Mission: Foxy Part I: Intimate Measures

Adding fabricator unlockables

Improving Level Start Console

Adding automation tickle objective

Added max sensitivity achievements

Adding big/small opinion and n.u.d.e opinion

Better talkative trait and quiet bypass reactions

Better automated foot tickle

Quiet trait now allows gasping non-dialogue reactions

Arousal passive, hornee trait improvement

Better spank detection

Added mod to positive arousal passive

Adding Tranquilline serum

Robot body look-at and floaty hover

Struggle on neutral opinion

Fixing opinion face expression reaction

Changed opinion struggle reaction

Fixing desktop player dic thrust distance

Adding player dic size reaction after changing in the morph machine

Updating fabricator UI

Making purchase animation faster and showing current stars

Hero player death consequences during Missions

Added exit button to VR binding help page

Updated VR binding help button URL

Adding back VR confirm screen

Switched to cache-based saving & loading

Breathing optimization

Restore cloth optimization

Eye blink vs expression compensator

Smoother transition between basic & advance cuffs machine

Adding cuffs machine hip barrier

Puppet change to reduce joint stress and shaking

Character Creator

Adding Hips Armor to Character Creator

Adding Clown Hat to Character Creator

Extra materials for ClownHat in Character Creator

Added Exposed Dalphine material for Catsuit

Removing synth skeleton from currently wearing panel

Moved icon picker to save window

Bug Fixes & Improvements

Fixing Localization typo parse error

Fixing Glitter Effect

Fix for saving character after changing one property slider

Fixed delete preset issue

Fixed sliders issue where it would jump when changing

Fixed Jill body having the same name as Miko

Fixed restore clothing blendshape issue

Fix for exception when changing hero in armchair machine

Save text prefills when overwriting slot with current

Fix for character creator pages not loading

Insertion depth fix

Improved desktop thrusting depth

Thank you all for your support!

PATREON | ITCH.IO | X | YOUTUBE | LINKTREE | TVS-WIKI

ZnelArts Game Dev PATREON 428 favs
VIEWS1
FILES8 files
POSTEDSep 11, 2025
ARCHIVEDJun 10, 2026