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Adventure - Well In The Woods

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Adventure - Well In The Woods
DESCRIPTION

Suggested Starting Level: 1, 4, or 9

When your players are plucked from The Material Plane and spirited away to the Feywild, a dangerous new adventure begins. The party finds itself in the Fey demiplane of Nevernear, where a political conspiracy threatens the independence of the capital, Well-In-The-Woods. Can they unmask the villains behind this plot, save the town, and find their way home?

Well In The Woods can begin at Level 1, 4, or 9, with encounters designed for easy, ready-to-run level changes. It's also written in such a way that you can start it from any time and place, either within an ongoing campaign or as a new standalone adventure.

Before running the adventure, make sure to read A Traveler's Guide to Nevernear, and to check out the maps that come with that PDF; some of those maps can be used for non-essential travel encounters within the adventure (like the catssassin fight). Several specific adventure-related maps are attached below this post, also.

Additional resources that are worth checking out for this one include Seven Items From The Feywild and Three Feywild Encounters. Both are referenced within the adventure PDF.

Finally, thank you for your patience! I know I'm dreadfully late with this post, but while editing the 30 page adventure I originally wrote, I got very ill and then ended up adding...more than 20 extra pages (ironically, some of my favorite parts of the final piece were written with a raging fever). In total, this PDF is almost 60 pages long, so hopefully it was worth the wait.

Enjoy!

DMinspo PATREON 8 favs
VIEWS1
FILES4 files
POSTEDMar 16, 2026
ARCHIVEDMar 16, 2026