Hello Backers!
With this latest release a lot of features were added to ease the gameplay loop for people looking for more story/lewd content and less gameplay. The biggest one being, auto combat! You can enable/disable that particular feature at the cheat scroll in Emma's Room!
Anyways, I talked a bit about the features before so I won't harp on them again, especially since there's a lot to talk about for upcoming future dev work. With that said, for a quick summary, this release focused on finishing up Dungeon 6, Gameplay Feature Enhancements, and some pending side-content (Sapphire/Megara events).
I tried implementing the translation feature again as well; however, I ran into some trouble with the plugin that unfortunately is going to take me a bit longer to figure out. In the background the Red-Light District planning and implementation has fully begun as well.
These last two months have been a bit hectic with planning; however, I'm also happy to say I have some exciting stuff underway for both City of Secrets and the next game that's currently in a rough planning stage that I'll share below.
Before we get to the plan for next release, I also want to announce quickly that I hired an animation studio to do a brief animation for the Introduction Scene to Dungeon 7! Here's a still frame look at the current progress on it.
Anyways, let's move onto this next release!
1. Side Story Implementation: Red-Light District - Casino
As voted on by dev poll backers, the Casino will be the first of the 3 storylines to be implemented for the Red-Light District. At first I wanted to keep it as a relatively straight forward storyline; however, I decided that each of the 3 should have a unique feature for their stories as well. These features will lower the pixel art loop requirement while enhancing the gameplay for each of the 3 paths making them more unique and interesting.
I won't spoil the specific feature for the Casino Storyline, but if you remember Xenos's brief description you might have a rough idea on what it may or may not be.
For the Strip Club and Drug Den storylines the potential features are still being planned. I have rough ideas but need to smooth them out still.
2. Feature Implementation: Translation
No promises on this one, but I want to spend some time trying to debug the plugin and see if I can get it to be more stable for future updates. There's a bit of an issue where it's duplicating lines right now which isn't ideal for getting the game translated.
3. Implementing Backers Choice
You may have noticed last release this poll was skipped! December was a chaotic month and I decided to get caught up instead of constantly re-releasing the events after the initial release. Anyways, I'll be doing a poll briefly and whoever wins will get their events!
4. Next Game Development
Since the last release I've found artists that I am more than happy to work with for the upcoming game. The planning for this game has been ongoing for awhile now, so it's mostly just getting enough art in the pipeline to start implementing slowly.
Since this game focuses a lot more on cleaner and higher quality 2d art the pipeline will move much slower and be a bit more expensive than before. I think it's worth the cost though.
This game has a few characters you've been introduced to before; however, I decided to have them redesigned a bit. I won't spoil too much, but you might recognize the woman behind the window!
I'm going to avoid talking about specifics for this game too much as I want to keep it pretty under wraps for now, but I hope you guys like how the game looks so far!
Thanks again,
TDL