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Dragon Age: The Veilguard (Steam only) photomode tools v1.0.8

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Dragon Age: The Veilguard (Steam only) photomode tools v1.0.8
DESCRIPTION

Dragon Age: The Veilguard (Steam Only) photomode tools. More information: https://opm.fransbouma.com/Cameras/dav.htm

Camera version: v1.0.8Released on: 16-jan-2026  Compatible with: Dragon Age: The Veilguard SteamDocumentation: https://opm.fransbouma.com/Cameras/dav.htmNOTE: Please read the readme.txt and/or docs (linked above) regarding pausing cutscenes for shots!NOTE: The EA App/EA Gamepass version currently doesn't seem to work, so the tools needs an update with updated patterns for that versionNOTE: If you're using v1.0.3 or higher and get crashes immediately after injecting the dll, please specify in the comments which GPU you're using. I had to make two code paths for different GPUs (RTX 40x0 and everything else) and it might be this isn't entirely correct for your GPU. NOTE: I've removed v1.0.2, as the lights feature is now stable starting with v1.0.8!Features:

Camera control: (Also in cut scenes and photomode)

FoV control

Free unlimited camera movement and rotation

Timestop / game pause control

Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

Custom lights (Spotlights and pointlights)

Game speed control (slow-motion, speed up)

Frameskip

HUD toggle

Hotsampling (resize the game window to any resolution)

Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Higher LODs

Higher resolution for local light shadows

Toggle to disable DOF

Bloom control

Configurable keybindings

Configurable gamepad buttonbindings

Changelog:v1.0.8:- Fixed: Changed the light update code so it doesn't crash anymore when creating/updating a light. It's now safe to use a light in the game. FINALLY!- Added: Added controls for the light coordinates and also for spotlights, angle controls.v1.0.7:- Changed: Added more shadow tweaks for when high res shadows are enabled. They should look a lot better now closer to the camera. v1.0.6:- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client. - Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default. - Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.- Fixed: Restoring the camera from a saved camera state flipped the y/z order- Fixed: Camera quaternion to angle calculates were flawed and now use the generic built-in code added to IGCS after the last camera releasev1.0.5:- Fixed: The depth of field effect was enabled again in the game after injecting the dll when the Disable DOF checkbox in the client was unchecked and the depth of field was also disabled in the game settings- Fixed: Roll wasn't properly set when you restored a camera state from one of the three camera save slots. This also fixes the roll being wrong at times when you moved through camera path nodes and then moved the camera away to a different spot- Fixed: The overlay wasn't visible on RTX 50x0 cardsv1.0.4:- Fixed: RTX 4050 cards weren't showing the in-game overlay- Fixed: The mouse pointer could disappear in some situations when the overlay was activated. I think I have covered all possible scenarios now and the mouse cursor should be visible properly when the overlay is active in all situations- Added: Added the lightunit type to light editors, so you can pick a type that's brigher, which helps in dark areas- Fixed: Removed clamping on some values in the light editors so you can now increase brightness and volumetric fog settings way higher- Added: A light is now attachable to the camera- Added: Higher shadow resolution settingv1.0.3:- Added: Lights are back! They now should work ok without crashing the game and the tools now also shouldn't crash the game anymore when injectingv1.0.2:- Fixed: I'm terribly sorry but the lights feature has a crucial issue which causes the game to crash as soon as you open the character menu after creating a light and I don't seem to be able to fix it at this point. I've therefore disabled the feature for now. I'll re-enable it again IF I find a way to reliably create lights and not make the game crash elsewhere (as who wants that, right? )v1.0.1:- Fixed: Added mouse support and input blocking for camera when the menu is up. If the menu is hidden with the hud toggle to e.g. use the camera in a cutscene, the camera can now be controlled by the mouse.

- Added: Custom lights (Spot light and sphere/point light). The in-game overlay (opened by default with Ctrl-Insert) is now also supported, and contains the Lights tab which offers light creation and editing of custom lights. This feature can be a little rough, e.g. mouse pointer not working or some settings not doing anything. The mouse issue is something that I sadly can't fix, the settings not doing anything could be related to your in-game settings or their effect isn't visible at distance you're looking at the light. v1.0.0:

- General: First Release

Otis_Inf PATREON 187 favs
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FILES2 files
POSTEDNov 2, 2024
ARCHIVEDJun 10, 2026