DOOM The Dark Ages photomode tools. More information: https://o
Camera version: v1.0.8Released on: 08-jul-2026Compatible with: DOOM The Dark Ages, Steam / Gamepass (v1.0.1+)Documentation: https://opm.fransbouma.com/Cameras/doomdarkages.htm
Features:
Camera control: (Also in cutscenes)
FoV control
Free unlimited camera movement and rotation
Camera shake
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Timestop
Frameskip
HUD toggle
Optional Depth of Field removal in cutscenes
Optional disable rain
Optional disable rain drops on visor
Removal of black bars in cutscenes
Optional 3rd person view
Unlock of all Console variables/commands
Hotsampling
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.8:- Fixed: (IGCS, IGCSDOF support). Rendering a session of IGCSDOF or Parallax DOF could lead to misaligned frames because of the order in which operations were handled at IDXGISwapChain::Present, i.e. reshade was executed after the camera data write which led to timing issues. - Changed: (IGCS, system) Better handling of mouse pointer grabbing by game: the mouse pointer shouldn't get stuck in the center anymore when the overlay is active- Fixed: (IGCS, system) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function. - Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient. - Fixed: Updated for game update 4 released on Jul 7thv1.0.7:- Fixed: Camera updated for patch released on 19-novv1.0.6:|- Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.- Fixed: Camera updated for gamepatch released on 18-oct-2025v1.0.5:- Fixed: Fixed for game patch released on August 18thv1.0.4:- Fixed: v1.0.3 didn't properly work in cutscenes. v1.0.3:- Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default. - Fixed: Updated for game patch released on August 08v1.0.2:- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client. - Fixed: Fixed for game update released on June 18thv1.0.1:- Fixed: Updated the tools to work on the Gamepass version. The camera now works in cutscenes and when the game is unpaused. v1.0.0:- General: First Release