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DOOM The Dark Ages photomode tools v1.0.8

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DOOM The Dark Ages photomode tools v1.0.8
DESCRIPTION

DOOM The Dark Ages photomode tools. More information: https://o

Camera version: v1.0.8Released on: 08-jul-2026Compatible with: DOOM The Dark Ages, Steam / Gamepass (v1.0.1+)Documentation: https://opm.fransbouma.com/Cameras/doomdarkages.htm

Features:

Camera control: (Also in cutscenes)

FoV control

Free unlimited camera movement and rotation

Camera shake

Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

Timestop

Frameskip

HUD toggle

Optional Depth of Field removal in cutscenes

Optional disable rain

Optional disable rain drops on visor

Removal of black bars in cutscenes

Optional 3rd person view

Unlock of all Console variables/commands

Hotsampling

Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Configurable keybindings

Configurable gamepad buttonbindings

Changelog:v1.0.8:- Fixed: (IGCS, IGCSDOF support). Rendering a session of IGCSDOF or Parallax DOF could lead to misaligned frames because of the order in which operations were handled at IDXGISwapChain::Present, i.e. reshade was executed after the camera data write which led to timing issues. - Changed: (IGCS, system) Better handling of mouse pointer grabbing by game: the mouse pointer shouldn't get stuck in the center anymore when the overlay is active- Fixed: (IGCS, system) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function. - Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient. - Fixed: Updated for game update 4 released on Jul 7thv1.0.7:- Fixed: Camera updated for patch released on 19-novv1.0.6:|- Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.- Fixed: Camera updated for gamepatch released on 18-oct-2025v1.0.5:- Fixed: Fixed for game patch released on August 18thv1.0.4:- Fixed: v1.0.3 didn't properly work in cutscenes. v1.0.3:- Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default. - Fixed: Updated for game patch released on August 08v1.0.2:- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client. - Fixed: Fixed for game update released on June 18thv1.0.1:- Fixed: Updated the tools to work on the Gamepass version. The camera now works in cutscenes and when the game is unpaused. v1.0.0:- General: First Release

Otis_Inf PATREON 183 favs
VIEWS1
FILES2 files
POSTEDMay 18, 2025
ARCHIVEDJun 10, 2026