More information: https://opm.fransbouma.com/Cameras/residentevilrequiem.htm
Camera version: v1.0.1Released on: 04-mar-2026Compatible with: Resident Evil Requiem steam versionDocumentation: https://opm.fransbouma.com/Cameras/residentevilrequiem.htm
NOTE: You have to wait till the RE Framework has finished its initialization before you can inject the tools. During this initialization it might be the game crashes with a D3D error. It's sadly the current state of the game: anti-tamper in a single player game with checks in the D3D12 pipeline.
Features:
Camera control: (Also in cut scenes)
FoV control
Free unlimited camera movement and rotation
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Force toggle Path tracing ON (to temporarily toggle it on for a shot)
Cutscene DOF removal
Better Raytracing AO
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.1:- Changed: Switched off the in-game overlay, perhaps it leads to more stability (although it's unclear the tools were the cause of the crashes)- Fixed: The orientation of the player as well as where they looked at as well as the orientation of some AI elements would change to 0 (causing all kinds of little issues) when the camera was enabled. v1.0.0:- General: First release