Camera version: v1.0.18Released on: 07-jun-2022Compatible with: AC Odyssey v1.5.0+, UPlay / UPlay+ / Steam / EGS versionsDocumentation: https://opm.fransbouma.com/Cameras/acodyssey.htm
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Game pause / framestep / Gamespeed control
Camera paths
HUD toggle
Time of Day control
Fog control
Hotsampling (resize the game window to any resolution)
Cutscene DOF removal
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Pillarbox/letterbox removal in custom aspect ratios
Make Kassandra invulnerable
Higher Level of Detail selection
Higher resolution for shadow maps
Photomode range removal
Changelog:v1.0.18: Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths. Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.v1.0.17: Changed: The window title the tools check for could fail to match on systems with e.g. Chinese character sets as the game's window title would contain non-ascii characters.v1.0.16: Fixed: The pillar/letterboxing in cutscenes has been removed again, so they now no longer show black bars.v1.0.15: Fixed: grass disappeared with high lods enabled due to an engine issue. Added workaround for thatAdded: Slightly higher tessalation of mountains far away for more detail when high lods are enabled.v1.0.14: Port to newest IGCS system.Added:- Camera paths- Higher LODs selection- Higher shadowmap selection- Invulnerability- Game speed.