Camera version: 1.0.4Released on: 30-jun-2023Compatible with: God of War, Steam. EGS likely, but not testedDocumentation: https://opm.fransbouma.com/Cameras/gow.htm
Features:
Camera control: (Also in cut scenes)
FoV control
Free unlimited camera movement and rotation
Timestop / game pause control
NPC pause / animation speed control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Optional DOF removal
Pillarbox/letterbox removal in custom aspect ratios
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Vignette removal
Full photomode everywhere, also in cutscenes
Range limit removal in photomode
Higher LODs
Optional more trees / foliage in certain areas in the photomode.
Changelog:v1.0.4: - Added: Ability to configure which gamepad trigger is used for moving camera up/down - Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users). - Added: Keybinding for appending a new node after the active node on the current path - Added: Keybinding for deleting the current path - Added: Keybinding for deleting the active node on the current path - Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active. - Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths. - Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots, as well as Reshade support per camera path node. - Added: Mouse sensitivity slider for people using high dpi mouse devices - Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower - Added: The mousewheel can now be used on the sliders to move the value.v1.0.3: - Fixed camera for patch 1.0.4 of the game- Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths. v1.0.2 Added more camera write blocks for certain sequences and also added a more generic range limit remover for the photomode so the range limit is gone now specific restricted areas it was previously still in effect. Also added a fix for when the custom camera wouldn't work in the photomodev1.0.1: Added more camera write blocks for certain sequences so the camera should be moveable in more cutscenes/restricted areas.v1.0.0: First release