Camera version: Regular: 1.0.5. Director's Cut: v1.0.4Released on: Regular: 14-sep-2022. DC: 28-sep-2022Compatible with: Death Stranding and Death Stranding Director's Cut (Steam)Documentation: https://opm.fransbouma.com/Cameras/deathstranding.htm
Note: There are two files attached. Be sure to use the right one with the right game version.Also, 4 out of 61 virusscanners report a false positive in the DS tools according to virustotal. (but a different one for each... go figure). I can't find the pattern in the code that they match with so sadly I can't fix this.
Features:
Camera control: (Also in cut scenes)
FoV control
Free unlimited camera movement and rotation
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Higher Terrain LODs
Changelog regular:v1.0.5: - FIXED: Updated for game patch released on August 2022v1.0.4: - ADDED: Ported to new IGCS system so this version adds camera paths and controller input blocking when the camera is active.Changelog Director's Cut:v1.0.4: - Fixed: fixed for patch released on September 28th, 2022v1.0.3: - Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots as well as support for MSADOF.- Added: When closing the client when the game is still running, you're now asked whether you actually want to proceed.- Changed: Applying the fast movement multiplier doesn't affect rotations anymore.v1.0.2: - Fixed: the player coordinates weren't available in some situations so camera paths relative to the player weren't working in those cases.v1.0.1: - Fixed: when you had the camera enabled in a cutscene and the game unpaused, the game still wrote its own coordinates and rotations to the camera location.v1.0.0: first release