Camera version: v1.0.2Released on: 10-may-2023Compatible with: A Plague Tale: Requiem 1.5+, SteamDocumentation: https://opm.fransbouma.com/Cameras/aplaguetalerequiem.htm
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Camera shake controls in both manual movement (for hand-shot videos) and camera paths
Timestop
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution) / Window border removal
Cutscene DOF removal
Vignette, lens flare, lens dirt removal when camera is active
Pillarbox/letterbox removal in custom aspect ratios
Higher Level of Detail selection
Game speed control (slow-motion, speed up)
Higher resolution for shadow maps
Ability to go undetected (for action shots)
Ability to become invincible (for action shots)
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.2: Fixed for game version 1.5.0.0 Added camera shake for camera paths and camera movement Added reshade support for camera paths via the IGCSConnector 2.0 Added Keybinding for appending a new node after the active node on the current path Added 3 camera position save slots (Ctrl-F6/F7/F8 to store, F6/F7/F8 to recall) when the camera is active. v1.0.1: Fixed for game release v1.3.0.0v1.0.0: First release