Universal Unreal Engine v5 Unlocker (UUU) v5.x RTM Build with the new IGCS with camera paths, lights and much more. For games using UE5More info (and supported games list): https://opm.fransbouma.com/uuuv5.htm
UUU version: v5.8.18 RTMReleased on: 17-jul-2026Compatible with: Games built with Unreal Engine v5.1+.Documentation and supported game list: https://opm.fransbouma.com/uuuv5.htmNOTE: I've added multiple versions of the UUU v5 to this post. Use the latest version first and only use an older version if a particular version doesn't work with your game. The latest version of the UUU v5 contains the latest features and bugfixes.
NOTE: The supported game list on the UUU's documentation page has specifics per game. Consult that list for details about the game you want to play to avoid mistakes.Features:
Free unlimited camera control: unlimited movement and rotation, also in cutscenes
FoV control
Custom Light System for an infinite amount of custom lights (see readme).
Camera paths support ('dolly cam') for defining moving camera trajectories for movies
Flexible camera shake for handshot videos and camera paths
Multiple timestops (slomo 0 based, and UWorld::IsPaused based)
Framestep
Post-processing effect control
Ability to dim existing scene lights
Engine Console for specifying tweaks and UE5 commands
HUD toggle (AHud and UMG/Slate widget based)
Hotsampling (resize the game window to any resolution)
Pillarbox/letterbox removal in custom aspect ratios
Game speed control (slow-motion, speed up)
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Ability to pose skeletal mesh actors
Ability to apply expressions on metahuman based actors
Ability to control atmospherics like Exponential Height fog, directional light, Sky Atmosphere and Volumetric Cloud.
Ability to select, move, rotate, scale, hide and clone any actor (static mesh or skeletal mesh actor)
Invulnerability for your character (in the games that support this)
Ability to move / rotate the player pawn when the camera is enabled for mouse and gamepad
Ability to control the animation speed of NPCs/characters in the game, including pausing
Ability to dump the Object store contents in detailed format to a text file
Ability to dump all cvars/console commands with current values and help text to a text file
Ability to use the 'SET' command in the console
Per game configuration save, so you can use different settings per game
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v5.8.18:- Changed: (IGCS, Client) Dark theme with IGCS dark red accent color is now the default. - Fixed: Updated to make the UUU work with Echoes of Aincrad- Added: Added 5.7.+ probing for test builds, which would otherwise crash- Fixed: Added more patterns for 5.7+ test builds. - Changed: Pressing Ctrl or Alt together with numpad 0 (UWorld::IsPaused pause) are now optional and ignored. This allows people to use e.g. ctrl with character movement and still pausing the game while holding ctrl. - Fixed: Updated for latest Borderlands 4 patch- Added: Gameplay / Cutscene FOV override slider, which should work in most games. v5.8.17:- Fixed: (IGCS, system) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function. - Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient. - Fixed: Added support for multiple games released as demo during Steam Next Fest- Changed: Enabled Dynamic Shadow Distance in Directional Light settings for Atmospherics. In most games it's not used, but it can be helpful in some.- Changed: Added undo buttons for Atmospherics controls- Fixed: Added a way to use Atmospherics on Aphelion, as edits otherwise were mitigated by the game logic- Changed: Added undo buttons for Light editor controls- Changed: Changed Light list buttons to icon using buttons so they're more clear- Fixed: Added better support for UE5.7 games- Fixed: Dumping CVars could lead to crashes due to missing data for some CVars, which caused the string producer to keel over- Fixed: Fixed a lot of patterns for modular builds (game is shipped in a lot of DLLs, this should make the UUU again compatible with e.g. Satisfactory)- Fixed: Spawning lights and clicking actors is now done on the game thread, which might avoid crashes now on debug builds. - Fixed: Changing atmospherics in debug builds might crash due to the build requiring the change action is done on the game thread. While this isn't needed anymore in UE 5.1+ shipping builds, debug builds often still crash. Moved a lot to the game thread, hopefully it solves the crashes- Changed: Moved all atmospherics property changes to the game thread. Not needed really for UE5 games however some games might still crash due to engine changes which cause multithreading issues. v5.8.16:- Fixed: HUD toggle updates for UE5.7+ engines- Fixed: Added black bar removal for The Sinking City 2- Fixed: Added a mechanism to circumvent extra camera clip checks in some games (has to be enabled per game). Initially added for Mortal Shell 2. v5.8.15:- Changed: (IGCS, system) Better handling of mouse pointer grabbing by game: the mouse pointer shouldn't get stuck in the center anymore when the overlay is active- Fixed: Added compatibility with Lego Batman, legacy of the dark knight, and other 5.6 engines. v5.8.14:- Fixed: Updated for more UE 5.5 games (like Directive 8020) For Directive 8020, please read the gamelist of the UUU 5 docs for details!Downloads: You only need one file, use the latest version of the UUU, which is at the bottom of the list, and if that one doesn't work, perhaps try an older version.