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Weekly Update Post (29/09/25)

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Weekly Update Post (29/09/25)
DESCRIPTION

Hope everyone's been doing well and welcome to another weekly update. Not too much new information for you all but just a quick update on what I've been working on this week and what to expect in terms of the timeframe for the next release

Class Quests

As mentioned last week, I've been busy on finishing the Mage class quest with it's scene for Nyssa and I also the new Archer class quest, complete with a Selene scene. I'm happy with the quality of the two scenes so far, probably more so with the Nyssa scene being completely honest.

I've just started with the knight class quest now and I've decided to animate the scene before building the quest around said scene. Since I already have some sort of idea about what the quest is going to be and where the scene could fit into it nicely, I think this method shouldn't affect the narrative of the quest. As you could probably guess, plans are to then complete the priest class quest after this.

Future Plans

As I've said in previous posts, plans for this patch are for the four class quests, the character quests for doll, patrina and qingyan, a halloween event of sorts, a new scene for belle and a small guide for the game. I'm afraid I might have underestimated how much work this actually is and I might have to scale back a bit on this patch's plans. Because of this, I might delay qingyan's quest and the belle scene for a patch. This is because I want to make whatever I'm putting out is of at least equal, if not better quality than anything so far and by rushing a patch, I might compromise on this. Additionally, the release date may be closer to the back end of October, which would make it more in time for halloween as well.

Other

I've also introduced what I'm calling "character essence" as an item to the game. The idea of this is that they are a level up item similar to a rare candy from the pokemon series, that only works for a specific character. For example, if you were to find an Essence of the Hunt, which the item description describes as " An essence sharpened like an arrow in flight." Then you could use that essence to increase Sylvie's level by 1. This hopefully means that chests and pickups are more meaningful than just 200G or a potion and encourages looking off the beaten path at times. This should also hopefully help with the pacing of the game as it means scenes with companion characters are easier to unlock. Let me know what you think of this as an idea down below.

Additionally, you might have seen I put out a small post asking for halloween outfit ideas and whilst a couple of you replied, I think I'm going to make that survey available for everyone so I can collect even more ideas.

Personal

Just a little bit at the end about myself that I'm sure most of you won't be too interested in but I feel I should include anyway. Next week's update might have a bit less progress than usual, since I need to wait for my ADHD medication prescription to arrive and I work quite a bit slower without it. Also I've been listening to the new Geese album Getting Killed a lot since release and I recommend it a lot to any of you out there who are into indie rock/singer songwriter stuff.

As always, thanks to everyone for supporting the Patreon and let me know either down below or in the discord if you have any questions or feedback for me.
-Z2HH Dev

Z2HH Dev PATREON 29 favs
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POSTEDSep 29, 2025
ARCHIVEDJun 10, 2026