Free post! Here's three more models converted from Daz to Blender. Hopefully these'll be useful and have these characters used more often in scenes. Included are Jesse and the younger and older versions of Owen. Joel is also public here and Dina will be coming soon to Tier 2 subscribers. I put less hair on these guys because it was an annoying process weighting all the hair pieces. Sorry about that.
I'm not really an expert on this Daz to Blender model set up do these won't be as intuitive as some other Blender models out there. Some materials and such may need too be tweaked and some of the deformations on the clothes and hair aren't perfect.
Requirements: The Diffeomorphic Import Daz plugin for Blender
Works in Eevee and Cycles. I saved this for Blender 4.5.7
Find the pose morphs for the gens in the custom morph tabs, it can be unhidden in the modifiers tab. The rig can be converted to rigify in a tab for easier posing, I decided to not immediately convert it in case you have Daz and wanted to import more morphs.
Credits to DazCover for most of the original Daz port for Jesse and younger Owen. Credit to Metoria3331 and Zeta Saint for older Owen's port.