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Red Sunset December 2025 Newsletter

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Red Sunset December 2025 Newsletter
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happy new years!! before i get into anything ill be fully transparent, this month really did not go how i planned in terms of development work

i had a lot of family visiting and was just constantly busy and it killed my motivation pretty bad towards the end of the month, so unfortunately this months newsletter will be significantly shorter than last months, which i apologize for and will hopefully rectify next month

to start, ill go over the smaller stuff again

Visual Upgrades/Additions

new icons!! im really happy with how these look and i hope everyone likes them too

unfortunately i did abandon the cool sort of street sign look they previously were going for but i think with such small resolution it just did not look right ever and was really hard to work with

new battle hud stuff !! im really happy with this especially because it makes it much clearer what skills do and just looks more professional than the way rpgmaker normally handles skill information

new character select screen!!!!!!! this was kind of the big accomplishment of the month for me, its now MUCH closer to what i originally had in mind and overall looks so much better,, i shouldnt have any reason to redo this again going forward so hopefully you guys like it as much as i do !!

Where The Prologues At

heres the important thing im sure most of you are especially interested in, which is the current state of the prologue

ive been hammering away at it throughout the month, especially when it comes to dareks house and all the little things you can do there before the game really kicks off

my main objective right now is working on bus dialogue, which is a challenge because i want to make each character have several very indepth interactions based on the order of your choices and stuff

for example, if you point out to care that youre not allowed to smoke on the bus, annoying her and souring her opinion of you, but happened to pick up a lighter before getting on the bus, you can then offer said lighter to care and she naturally would be extremely confused considering you just told her to stop smoking but shed stop being annoyed by your previous comment at least

i plan to give each character roughly 5-6 interactions and obviously those interactions will differ depending on who youre playing as, which is a Lot of writing but thats why im only fully implementing one character at a time

once the bus dialogue is finished (which may take a good while) i plan to start working on the midpoint of the prologue which i look forward to sharing more of when the time comes

Wrapping Up + Next Months Goal

again i apologize for having less to share than last month, i hope to get more done next year and ive already started feeling motivated again now that ive had time to relax, so hopefully youll see something a little more substantial next time!!

id like to finish work on the start of the prologue by the end of next month, and if i can manage that ill share more what the middle will look like and what to expect from that,, hopefully i can wrap up prologue work by at least early-mid 2026 and maybe ill even have some playtests available for that

i have a LOT planned going forward, and i really appreciate all of you being so patient with me developing the game at my own pace, i understand i dont usually have a ton to show off but i promise ill have more exciting things to work on this year than anything id worked on so far!!

thank you for supporting me!!!!! i hope this year treats you all well!!

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POSTEDJan 1, 2026
ARCHIVEDJan 1, 2026