Alright, lots of info here.
Things are progressing smoothly. I finished a ton of scenes just in this past week alone, and will only take me another 2-3 weeks to fully finish the re-done intro. Just to say again, I have around 2200 party scenes done. I'm just working on the intro now so everything lines up correctly as I was starting to get confused. Alot of things were changed for the party and were totally different from how the intro is now, so I needed to go back and re-do it. You already know this, just saying again.
Another reason I'm able to move so fast right now is I just have a ton of ideas and a really good mindset on how I want the story to go. The game feels alot more focused on wife-stealing and flows perfectly. I myself am really enjoying how I am approaching the story now.
Start From The Top
It's no surprise at this point that you will need to start the game over again from the beginning. I promise this is going to be the last time. Seriously....
This time, when you get to the house at the beginning of the game, instead of being greeted by Marnie, you'll be greeted by Henry, her husband, instead.
You are treated now more like an outsider, rather than people automatically knowing who you are. This adds to the tension I feel, as you start out as just some random person that no one knows. In this case, you're just some random guy asking to talk to Henry's wife (Marnie), which doesn't come off well. I personally feel like all of this adds to the emotion of and feeling of coming into someone's home and stealing someone's wife - then to find out later on that you actually are pretty damn important (fantasy storyline).
With this way of doing things, I can add more sneaky sexual encounters, which I enjoy doing, and I think people here enjoy as well.
Animated Transitions
There are now a few animation transitions. For example, a woman lifting up her shirt, or walking upstairs. It's small stuff, but I felt it needed.
Character Updates
A few character updates have been done since I started working on the party.
First off, all my characters, other than Henry and George, are all Hand-Sculpted. Which means, I take the base Genesis 9 from Daz Studio, export it, port it into ZBrush, sculpt by hand then when I'm done, export it to Blender. I used to sculpt straight in Blender until I figured out that ZBrush is more of the industry standard for character creation. This is why my characters all look very different, and everyone looks unique - like they are their own person. Doing this however, takes alot of time, hand-sculpting I mean. I'm sure people who just use Daz alone can make characters very fast, but then you lose the uniqueness of the characters and they basically are all the same character visually, but with different hair and they get named "Lyla" or some shit. Then the dev charges money to see characters you can make yourself by pressing 3 buttons. My character sculpting skills are second to none in this AVN field, I feel like. It's not all sculpting though, it's skin shaders too and knowing how to set-up nodes (AKA a spider-web) in a unique way to get the results you want.
Here are the character changes:
Marnie has gone back to pale skin (if you were here around then) Marnie with some updates to how it looks. Tits are more pronounced, and she got a re-sculpt of her face to look more like an aged MILF. Eyes are also blue now instead of pitch-black. Reason for this is because this is how I wanted Marnie to always look, a white older female. You should keep reading this entire dev update for more information.
Martha got some sculpting done to be slightly more thicc and she now has grey hair, and blue eyes like Marnie. She's a granny.
Jennifer got completely redone. The reasons for this should be obvious. I'm not in the business of making characters look-a-likes, and too many people related her to a real person. Jennifer has big tits now because Marnie does and it made no sense for neither of her daughters to share her trait.
Victoria is removed and replaced with Yuni. Victoria barely had any role, I was tired of using that character model, and she had no character depth to her at all.
And that's it. Everyone else is the exact same and never getting changed. So besides those people, if you've played the game, everyone else looks the exact same.
Marnie, Lorraine, Bianca, Gianna, Yuni, they all look VERY different. This was done by hands alone. When you're just moving a slider around (Daz Studio) it's never going to come out this way. Character sculpting needs a human aspect. Humans make mistakes, but then those mistakes can become unique body features. Bianca, Gianna, all of them have things I can technically fix or make look better, but it ended up looking unique to the character - and nobody notices it because you just see a character with unique features. Marnie would be the only one who had a lot of mistakes, but since she's been updated a bajillion times, she's damn near flawless at this point, atleast to me.
I spend the most time sculpting feet, however, as I personally really like nice feet on women. I don't have a foot fetish, I really don't. I just like nice feet. But then people who do have a foot fetish come here and see the nice feet and ask me to do footjobs n shit lol. Maybe it's because I'm mainly a 3D Character Designer at heart, I look at the bigger picture, AKA the full body and ask myself does it make sense.
This game itself is made using Blender 5.0. I don't use Daz Studio. The only thing I use it for is assets sometimes; like a cup, or a chair, or a shirt, etc - and of course the base Genesis 9 so I can export it.
Marnie & Some Personal History You Should Know
It's no secret that Marnie has been updated too many times. I've explained this before but I will explain it again in more detail.
Original Godson (not remake - which is this current game) was released in 2021, and I was working on it to put it out since late 2018. Back then, all people cared about was thin, skinny women who looked like a super-model. Don't lie, you know what games you were playing around then - and that's all that was popular at the time. That's why, if you've played the original Godson, all the women besides one, were skinny. The one that was thicc, nobody liked.
I personally like thicc, it's what I'm into. I can do both honestly, but I prefer thicc. You need some meat on them bones bro. If there ain't no meat, shit might as well be a fuckin male, and I'm not gay, far from it actually. No disrespect to the people who do like that type of women tho. This is why I struggle sometimes with sculpting thin women. I've gotten better at it over the years, as you can see with Yuni, but I still sometimes struggle. I need tits and ass, don't you?
If you do say, however, that you were still playing thicc games back in 2021, alright, where the hell were you (respectfully)? LOL. Why weren't you here in 2021? I wish you were, may have been different. Well, you're here now, so that's all that matters. Thanks for being here.
Anyway, eventually I stopped working on the original Godson and stopped making AVNs entirely because of financial reasons. I shut the Patreon down, and got a job at a AAA game studio for 2 years as a 3D Character Designer and did some freelance projects on the side, Vaporwave 2059 was one of those projects. I won't say which AAA game studio I was working for as I don't want to slander their name or work culture, but you know it.
I hated working there, but I did learn a lot more from other people in the industry. I also, and this is important, got shut down a lot or told to re-work a character because they wanted to avoid an AO (adults only) ESRB rating. I also wasn't the only one who wanted sexier characters either; a few people did. I'm still not sure how just having a woman with big tits constitutes an automatic AO rating, but whatever. You can see where I'm going with this, I eventually quit.
Just want to point out that every game studio in the industry damn near always uses Autodesk Maya, it's a 3D Program, so I got used to it even tho I hate it. When I eventually quit that job, I couldn't afford Autodesk Maya. Sad I know, but I couldn't afford it, and no I didn't want to pirate it, and I didn't need to since Blender was fast growing (and still is - and it's free). I was also using Blender before, so I was still used to using it. So that's why I use Blender.
Back to Marnie
Back to Marnie, when I decided to work on Godson again and came back here, I fully expected everyone to still be in the skinny-woman phase, but due to frustrations at the studio I was working for, I said fuck it and made Marnie a thicc MILF instead of a skinny slender one. If I wanted to play it safe, I wouldn't have done that. Marnie isn't even on the cover of the game, Jennifer is.
I release Godson Remake, and to my surprise, everyone was heavy on Marnie. I don't know what happened to people's opinion of women from 2020 to 2023, but thicc was suddenly cool now (thank god). It could also just be my character design skills too, I don't know. But thicc was officially in. But Marnie was never supposed to be the main love interest of the game, Jennifer was, because in the Original Godson from 2020, everyone loved Jennifer. Is all this making sense now?
Now that I knew Marnie was the most liked character and that thicc was in, I could make her how I wanted. But because she wasn't the main love interest at first, I had to re-do alot all the time and try to figure out how exactly I want her to look. That's the reason for all the Marnie changes. She now looks exactly how I always wanted her to look, and she's staying this way for good. She's supposed to be a white woman (and I mean it), mostly British but some Japanese, and a MILF. The reason for the story changes, is again because I'm a 3D Character Designer. I wasn't used to writing. I am now, but wasn't then. Everything combined made alot of changes happen. Sorry about that.
Everything, however, is in order and I'm progressing fast. I say I because it's just me here guys, I do everything myself besides sound for animations. That's how we started out, and that's how we're gonna keep it. Me personally, I'm in good health, I live alone, I been doing this for years, I'm good to go.
I just want to say real quick from working at a AAA game studio myself, things get scrapped or re-worked all the damn time. It's like clockwork. You just don't see it because you just get the final product. But it happens a lot behind the scenes, and I mean a lot. When this game eventually (no idea when) goes on Steam, no one is going to know about all the changes during development. You guys will, but they won't. Even when this game does go on Steam eventually, the Steam version will always be one or two updates behind Patreon until it's completed.
Release Date
This next version will just be an early release because the game is much different now in terms of story and some characters (as you can see) and everyone needs to be brought up to speed. It will include all of the new intro, animations, and some of the party. Of the 2200 scenes of the party I have done, I am not sure how much of it I will add to this update. Expect this update at the end of June/July.
The next version after that will be the majority of the party, if not all of it. This will be released in October or December.
Hope that clears up the release dates.
NTR Version
I want to clear up some things about the NTR version of the game. There will be an NTR dev update after this one explaining this, but majority of the NTR content in the NTR version is mostly "What-If" situations; however, there are some that are real situations too that you can't see unless you play it. My whole reason for making the NTR version is because I felt gated in what I can create because there are people here (respectfully), where even if a situation is logical, just the fact alone that someone else is interacting with their love interest in a sexual way labels the game as NTR.
For example, Henry having boring sex with Marnie. This is a sex animation in the NTR version. Marnie has sex with Henry (since they are married and have kids....), but you can clearly see how uninterested/bored she is with it, and it plays into their relationship dynamic. Even if I add it to the main game and make it skippable, then the game gets labeled as "Avoidable NTR". That hurts me creatively. Is that NTR to me? No, it's logical, you should just be able to skip it if you want. But if I do that, now people label it as such. Just wanted to say that.
Anyway, that's all for this update guys. Thank you for being supporters, and I got plenty coming for you.