Hey everyone, haven't shown you guys too much on the backend of 3D Character Creation so I figured I'd drop a post.
As I stated before, all of my characters are hand-sculpted from the base Genesis 9 model, besides a select few males. Nina has a total of 2 million faces, 5 million edges, 2 million verts.
Her breasts got a sculpt upgrade that I posted about awhile ago. Wasn't sure about it at first, but after some more sculpting, I'm very happy with how they currently look. Big, round, and juicy and hanging because he's an older woman. Her exact age is 54.
Every woman in Godson has a unique look and are very different visually. Sometimes however, due to my own habits (aka my hands), I tend to do some things the same sometimes, so I have now learned to take breaks in between sculpting, from a few hours to even a few days, just to refresh my mind so that I ensure each character looks different. I used to just go hard for hours not taking any breaks while sculpting because I thought if I lost my flow, it wouldn't turn out as great - but you need to take breaks. Refresh your mind and your eyes and give your hands a break too.
Nina is a character commission someone requested and he's very happy with how I made her. I needed an Asian female with darker skin so I opened up commissions and the person who asked for it gave me explicit details and references on how he wanted her to look. Of course, I always ensure she would fit and if adjustments need to be made, I voice them - but overall it's been great working with some you guys on commissions, and everyone is always very satisfied. The overly-sized tits in Godson, like Nina, are not purely cosmetic. There's a reason a select few like Nina, Freya, etc have huge tits like this; it's part of the story.
My skin-shader is second to none imo. I've worked on it for years, although Nina uses a slightly older skin-shader I made. I decided not to upgrade her to my current version simply because my new way of doing it requires the skin to be re-colored and shaded in a different way, and I think she looks perfect how she is now.
My teeth-shader in recent years has also grown alot and I've worked very hard to make it as realistic as possible. It's very hard to do realistic teeth, because you need to add all the fine details. Unless your teeth are just godly with constant trips to the dentist for all kinds of stuff, nobody has perfectly white teeth. There's some shade of yellow or discoloration in them and it all plays into it looking more realistic. So what I have now, as you can see, does the job great. Before, I used to just do straight white with no alpha channel, and it looked very unrealistic. It doesn't really matter how good your character looks. If they open their mouth and it doesn't look realistic, it throws everything off.
Anyway, just wanted to show off Nina. You guys already know what she looks like but it's nice to hear the backend of things sometimes. I'll see you in the next post.