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Project Updates: Mockingbird

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Project Updates: Mockingbird
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And let's do this dance again! We're giving updates on everything and I do mean everything. We're not even half way through what I plan to make posts about, really. So... let's get into this... potentially moved around when I was gonna talk about it because I had motivation enough to make real progress lately! And that game is...

...Mockingbird!

So Mockingbird released with a developed battle system, a lengthy intro narrative, and it ended on the start of a number of placeholders for the main gameplay section: The rogue lite section.

Now we have a v0.2 (over on Icarue's patreon for a couple weeks before public). And that creates a more concrete skeleton for the main story development and also adds the mechanical levels for Train Car 2, 3, and 4.

There's a lot of little, notable things we can add, and I think we want to take advantage of this more modular structure of it being a roguelite to add things in small chunks on a more regular basis.

To give a tentative plan moving forward...

0.2 - Train Cars 2/3/4 Gameplay Levels

0.3 - New Class Addition

0.4 - Train Cars 5/6/7 Gameplay Levels

0.5 - New Class Addition

0.6 - Train Cars 8/9/10 Gameplay Levels

0.7 - New Profession Addition

0.8 - New Profession Addition

Those I believe are all with momentum to come out in small updates. How often? I want to say monthly, but... Clears throat... You know. Call it aimed for monthly and everything after that is TBD.

I look forward to using these small additions to hopefully get regular support and slowly fill out the game properly. It's been a fun idea simmering for a long time, so it'll be satisfying to see it simmer to completion and hopefully see you all enjoy it as well.

I think that covers it well. I'm happy to answer questions on notable elements of the plans, should anyone be curious. Have a good day, all!

6six6 PATREON 36 favs
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POSTEDSep 21, 2025
ARCHIVEDSep 21, 2025