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v0.16B.n (2026 Jan 21)Changed- Removed 'Reload Scene' button (was causing more issues than solutions).- Removed 'Deep logging' option (not needed anymore).- Starting from this version, the game will check if it's a 'too buggy' update. It will show a warning and won't start if it is. Avoidable by firewalling the game, but you won't be able to send any bug reports. Added this for my sanity.Fixed- Missing uniform box in storeroom, if changed to uniform in office, and then chosen to change back to normal clothes in the storeroom (soft locked).- Not picking beer in the 'sit with customer' introductory event (Day 5).

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v0.16B.m (2026 Jan 20)Changed- Restored 'accidental click prevention' feature (it was 'innocent').- [Technical] Added even more logs for troubleshooting issues like the one below.Fixed- [Critical] Movement logic getting stuck after being told to move to a named destination (fixes Bernard conv freeze, among many others).- Room dresser not closing correctly (could cause a soft lock if underdressed).Known issues- She's not getting the beer again. Will fix it ASAP.

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v0.16B.k (2026 Jan 19)Changed- Removed 'accidental click prevention' feature, as it might be causing UI freezes for some.- Kitchen dirtiness reverted to original pre-v0.16 behavior (starting to get dirty on second day after cleaning).Fixed- Player teleports being ignored under rare circumstances.

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v0.16B.j (2026 Jan 17)Changed- [Technical] Dramatic performance gains, after eliminating 'every frame' expensive logic. Lag spikes are gone in the restaurant, too.- [Technical] Video debugging recorder changed to async, zero allocation logic for better performance.Fixed- Uniform box not showing after changing in the storeroom (soft locked).- Front bus passenger not showing in 'remember' events.- Incorrect layer sorting for bus passenger undressing actions.- Flash/pixelation effect getting stuck on some occasions (e.g., last event of beach peeping tom).

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v0.16B.i (2026 Jan 9)Changed- Disabled unfinished (and unintended for this version) Boss chat options.Fixed- Missing Continue command for a node at the end of the drunk wake up when you get your first punishment due to that (it looked like a soft lock because it was during a fade out).- Incorrect value setting for 'Changed in BackRoom/Office', causing soft locks after work.- Possible soft lock on day 3, after work, when walking to the restrooms for the first time.- Existing Boss chat options messed up.

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v0.16B.h (2026 Jan 6)Changed- [Technical] More reliable NPC search/get.- [Technical] Added skeleton monitors to watch unwanted deactivations.Fixed- [Not verified] Invisible characters (please, report with F1 as soon as you notice, if it still happens).

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v0.16B.g (2026 Jan 4)Changed- Bug reporter tool expanded to include comprehensive info about all NPCs.- It will now gracefully timeout a failed issue delivery, after 60 sec.Fixed- Bus/Train camera shake active after leaving.- Map shaking out of bounds (due to above bug).- Intermittent graphics inside Beach changing hut (due to above bug).- Rare unintended empty mouth animations.

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v0.16B.f (2026 Jan 3)Fixed- Characters not laughing for real (with body motion).

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v0.16B.e (2026 Jan 3)Changed- Shorter delay (0.05s) for Click/Fast-forward dialogue advancement (to be able to skip faster than before).- Longer delay (0.35s) after the game advances dialogue on its own (to prevent unwanted dialogue skipping clicks).Fixed- Not grabbing the beer sitting with customer (actually, this was a BIG issue with the animation framework).- Teddy moonwalking for a second in fourth Christmas event.- Stiff arm after getting a drink from the fridge.

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v0.16B.d (2026 Jan 1)Changed- [Technical] Added a 0.1s delay before the continue button can be clicked/auto-clicked.- [Technical] Moved timed continue commands to the top of dialogue entries.- [Technical] Removed parsing checks (not needed anymore).Fixed- [Unconfirmed fix] Soft lock in bus scene generation (black screen, press Esc, and everyone shows except the guy on your back). Added delays to prevent a possible racing condition.

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v0.16B.c (2025 Dec 29)Fixed- Fixed the fix. I forgot to include partial fades (those occasions when you see text on a black screen) in the list of situations where you're allowed to use the continue button, or fast-skip.

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v0.16B.b (2025 Dec 29)Fixed (or maybe not)- Added checks to ensure commands aren't still being parsed before being allowed to continue a dialogue line. This might be the culprit of several issues, especially in fast computers. It could be a very important bugfix, or not at all, depending on whether the checks work as intended or not. Recommended to try if you're a fan of the Ctrl key and/or auto-clickers. :-P

abelius PATREON 27 favs
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POSTEDDec 10, 2025
ARCHIVEDDec 10, 2025