This weekend i wanted to get at least the minimum story done to finish the RPG mini-game. (straight route to boss)On Saturday , i had to fix some issues with the RPG fight minigame and then also added some content to it. It is divided into room and i need to get at least the minimum amount of it ready to actually finish the little minigame. On Sunday, much of the same as Saturday, building in more fights and some little interactions. As seen in the image , i will keep all of it simple and minimalistic , i have to acknowledge the fact that this bite was way too much to chew. >_>Anyway , on Sunday i at least made it that the RPG minigame can be lost and won. Although winning is much easier currently. The balancing is… Not well done.Next weekend i will put more content into the optional side room of the RPG mini fight thingy. Maybe even a alternative route to loosing the rpg mini game. But... i need to see... And i need to also make a quick play though next weekend (or the days after) for the public release. I pray that i do not find anything game breaking, since I also changed one of the little core function i use in the game all the time.