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Reworking Poison in D&D (Update 3.0)

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Reworking Poison in D&D (Update 3.0)
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Update 3.0Expended crafting rulesAdded Harvesting Rules & TableReworked a few of the weaker poisonsUpdate: 2.0Added new poisons and art. Poisons: Witchfinder's Kiss; Coldsnap; Leyline Liquour; Planar Ash; Faerielight Dust

Hello good hunter,

It's a pretty well known fact that in D&D, poison is not exactly what one would call "good".

It's the most common damage immunity and most common condition immunity as well, so trying to make viable builds using it is near impossible.

Which is why I decided to rework it.

I took the new poisoner feat, which is neat but doesn't do enough, and added more oomph to it.

Now instead being able to craft a single type of poison which will do nothing against enemies immune to it, you gain the ability to craft all the basic poison types from the book.

Speaking of basic poisons from the book, I reworked those too.

So now building a poisoner should be more viable than ever.

I intend to add more to this as time goes on, but for now, I'm curious to see what your opinion of these changes are.

Take Care!

Evan | MonkeyDM

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monkeydm PATREON 61 favs
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POSTEDSep 13, 2025
ARCHIVEDJun 10, 2026