Hello good hunter!
Today I’m excited to share a brand new Wizard subclass built around speed, momentum, and battlefield mobility — the Spellrunner.
Unlike traditional wizards, Spellrunners weaponize motion itself. Every spell they cast propels them faster across the battlefield, turning them into arcane skirmishers who strike hard and vanish before enemies can react.
Abilities:
Arcane SpeedAt level 3, casting spells literally propels you forward. Higher-level spells increase your speed even more, letting you dash across the battlefield while ignoring opportunity attacks.
Control Through MotionIf you're ever out of position, one good spell, and now its the bad guy on the edge of the cliff.
Unstoppable MomentumBy level 6, your magical propulsion lets you phase through creatures and objects, turning you into a blur of arcane energy. You can even absorb incoming attacks and convert their impact into movement. (This ability might get buffed from d6s to d10s)
Velocity = DamageAt level 14, your movement directly fuels your spells. The farther you move before casting, the more destructive your magic becomes.
If you're player who loves mobility, this one is for you.
Enjoy!
Evan | MonkeyDM