Changelog
Spout/Sink
The Visible and Active state is now properly propagated on brand new Spout/Sink combos. We likely broke this in Beta 689. (#45)
Core
Properly registered the "enumerate_children" signal and procedure to fix the log spam, as well as recursion checking.
Downloads:
System Requirements:
OBS Studio: 31.0.0, 31.0.1, 31.0.2
Operating System:
Windows 10 (21H2) or newer
Ubuntu 24.04 or newer
MacOS 12.0 or newer
CPU:
Any x86-64-v3 compatible, like AMD Excavator or newer, Intel Haswell or newer
Any ARM64-v8.5-A compatible, like Apple M1 Series or newer
RAM: 8 GB (or more)
GPU: DirectX 11 / OpenGL 4 compatible
VRAM: 4GB or 12 GB for NVIDIA Broadcast/Maxine
Notes:
The NVIDIA Maxine/Broadcast features require an NVIDIA Tensor capable GPU in addition to the matching NVIDIA Broadcast SDK Redistributables.
Known Issues/Quirks:
We haven't quite figured out how libOBS handles sRGB and HDR in all situations yet. Sources and Filters may end up looking wrong (un)expectedly.
The following Features still need their Texture inputs migrated to Spout/Sink: Blur, Shader, Dynamic Mask.
On some Systems Virtual Greenscreen (and other NVIDIA Broadcast features) will cause an "unsupported pixel format" error. So far this is unique to some 20 Series cards and we have informed NVIDIA of the issue.