MonCurse V0.7.0.4 - new enemy ???
If you've been following development closely, you'd know that enemies don't just appear out of nowhere. There's usually a polling process and then a load of work...
So anyway. New enemy with 7 different variants (6 with futa off). It's an auxiliary enemy like the Ghostfox, so don't expect a full enemy's worth of content. Originally it was to support the elite Lamia with the sarcophagi but I've made it a full enemy, it might be the staple enemy for the desert just so you don't have to fight hordes of imps on every desert tile.
Name undecided. "Servant"? "Chimera"? "Naman" is too general.The art needs shading/lighting and movesets/content still needs to be done, of course. They're in almost every desert tile.
A reminder - Arachne is still being worked on by an assistant! I made this enemy while I'm waiting on the spider-girl's art and I'll keep working on other things until she's ready. Sphinx comes sometime after that. If she's not done soon, I'll be working on new scenes and interactions for the existing enemies. I made this enemy because I originally assumed they would just be used to assist in the elite lamia's scenes/ending.ALSO, with the help of two translators, the Japanese language translation has finally been updated! I've wanted that for a long time, very nice.
Downloads:MonCurse_V0.7.0.4.1_WIN | MirrorMonCurse_V0.7.0.4.1_OSX | MirrorMonCurse_V0.7.0.4.1_LIN | MirrorMonCurse_V0.7.0.4.1_ANDROID | Mirror
(I can't see a way to attach both a changelog and an image so I'll skip it this time. It's just new enemy + JP translation.)