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Shoost Development Progress - Lighting Feature

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Shoost Development Progress - Lighting Feature
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Hello everyone,

The lighting feature I've been working on for a while has finally taken shape! I think this has turned into quite an interesting feature.

By placing lights, you can add lighting effects to your scenes. The controls might be a bit complex at first, but once you get the hang of it, I think you'll be able to create atmospheres that weren't possible before.

You can rotate the lights based on a center position, adjust the light range, and change the angle by rotating them. There are various detailed settings available.

I've prepared two types of lights: "Normal" and "Add". Normal maintains the original brightness even when you layer multiple lights, preventing overexposure. On the other hand, Add will cause white clipping when lights overlap. I think Add is closer to how real lights behave.

You can toggle the visibility of lights on and off as needed. I'm planning to increase the maximum number of lights you can use. It's also a good idea to match the lighting positions with your background lighting.

There's still some fine-tuning needed, but for now, I've got it implemented including the operability!

I have other features I want to try out, so I'll continue development a bit more and aim to release an update within this year. I'll keep working hard!

MuRo PATREON 22 favs
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FILES5 files
POSTEDNov 14, 2025
ARCHIVEDNov 14, 2025