Hello everyone!
As has become an annual tradition, I've created this year's SHOWREEL! I was able to produce various works throughout the year.
Thanks to everyone's support, I've been able to focus on development and create many different things. Thank you so much!
It seems the number of Shoost users is growing, and I'm really happy to see so many people streaming on YouTube and other platforms! After all, when you create something, there's nothing more gratifying than seeing people actually use it.
I plan to continue developing new features for Shoost and publishing technical tutorial articles going forward. I'll keep working hard on creative projects next year as well, so I appreciate your continued support!
I've compiled links to this year's articles, so if you missed any or find something interesting, please check them out below ↓↓
─── This Year's Article Summary ────
3 Key Points to Make Your Character Stand Out
Color Correction" and "Color Grading"
Creating Moods: VRChat × Shoost!
Anime Shading Plus: An Anime Shader
Color Rules Based on Luminance for Anime-Style 3D Texturing
I Created a Nice Anime-Style 3D Texture!
Anime-Style Texturing with Rich Details
Creating Richer Anime-Style Textures
Casual Talk: Posing with Figures
Understanding Blend Modes to Enhance Your Digital Paintings!
Tried Creating Reflection Effects! & Update Info
Creating Various Atmospheres with Shoost
【Shoost Tips】 Screen Composition Tips for Blending Characters with Backgrounds (Color Edition)
【Shoost Tips】Enhance Atmosphere with Anime Compositing Effects!
Experimenting with Lighting for Anime-Style 3D Characters
[Important] Shoost Security Patch Update
Explanation: Lighting Design for 2D Characters
Casual Talk : Output is More Important Than You Think
Shoost Development Progress - Gradient Feature
Shoost Development Progress - Lighting Feature
Shoost Development Progress - Almost There!
[Looking for Participants] Creating Various Scenes with Shoost!
【 Shoost Tips 】 Step-by-Step Guide to Creating Atmospheric Scenes