【Shoost Tips】 The Difference Between Real-Time Recording and Offline Recording
Hello, everyone!
A little while back, I asked for some feedback, and one of the responses I received was "I don't really understand the difference between real-time recording and offline recording. Could you explain it?" So this time, I'd like to explain the difference!
What Is Real-Time Recording?
Real-time recording is a method where the scene is played back and recorded at the same time. It captures whatever is displayed on screen as-is. The upside is that it records quickly, but if you have heavy effects or complex scenes, you may notice stuttering or dropped frames in the recording.
What Is Offline Recording?
Offline recording works differently. Instead of recording in real time, it processes and exports the footage one frame at a time. This means the output isn't affected by playback speed, so even if the scene is heavy, you won't get any dropped frames. The tradeoff is that it can take longer to export.
Comparison
Here are some clips recorded with a scene that has a heavy processing load.
The first one is real-time recording, and the second one is offline recording.
Both are recording the same 10-second countdown, but you can see that the real-time recording captures the dropped frames as they happen. The offline recording, on the other hand, counts through cleanly even when processing lag occurs.
So if you want your video to be recorded at the correct length without any dropped frames, offline recording is the way to go.
Use whichever works best for your situation! If you want something quick and easy, go with real-time recording. If you want clean footage that matches the actual length of your video, offline recording is your best bet. Hope it helps!