Open Animation Replacer - RaySense Official Release Here is a summary of the changes from the beta version. You must completely remove any beta versions previously installed from Discord before installing the Nexus version. Make sure to update Open Animation Replacer to the latest version as well.For Afdian users, I have uploaded the same updated version as Nexus to Baidu.
Open Animation Replacer - RaySense
Fixed an issue where sensor values became abnormal when using furniture.
Fixed an issue where sensor values became abnormal when sensors passed through obstacles.
There are many changes. Please check the mod page for all features.
Added beam animations for when holding a weapon.
The operation mechanism has been changed.
Added deceleration and stop logic to prevent falling off the beam.
When stopped at the end of the beam to prevent falling off, pressing the movement key one more time allows you to move immediately or drop down.
You receive a jump bonus at the end of the beam, allowing you to jump further.
Added a filter to prevent misjudging stairs and normal terrain.
Applied the changed RaySense conditions.
Added cover animations for when holding a weapon.
Modified to force the turn direction to look natural when changing direction while using the cover animation.
RaySense - Jumping over obstacles
Applied the changed RaySense conditions.
Added an ini option to adjust the jump height when vaulting over obstacles in front. (RaySense ini)
The work on RaySense that I've been focusing on for a while is finished. Now I'm going to move back to the grapple system and try adding wrestling techniques from Crimson Desert.