RaySense 1.1
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DESCRIPTION

Version 1.1

Forward cliff-edge detection — RaySense_Verticality Index 6 (CliffDist) and Index 7 (CliffDrop) report the distance to and depth of a cliff ahead.

[Cliff] INI section (bEnableCliffScan, fCliffScanStep, fCliffDropThreshold, fCliffGateThreshold) for tuning sensitivity.

Fixed: jump height (fJumpHeightMin) could stay boosted after mounting, swimming, or dying while facing an obstacle.

Fixed: a rare thread race in the debug overlay.

RaySense_Verticality (Elevation)

Index 0 (Front) : Elevation diff (80 units ahead). (Predicts landing spot while mid-air)

Index 1 (Left) : Elevation diff (50 units left).

Index 2 (Right) : Elevation diff (50 units right).

Index 3 (Player) : Distance to solid ground.

Index 4 (SurfaceType) : Material ID of the ground.

Index 5 (PlatformType) : 1 : Moving Platform, 2 : Actor.

Index 6 (CliffDist) : Horizontal distance to a cliff edge ahead (within 80 units). Returns 999 when no cliff is found. (NEW)

Index 7 (CliffDrop) : Drop height at the detected cliff edge (up to 4000). Returns 0 when no cliff is found. (NEW)

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POSTEDJul 7, 2026
ARCHIVEDJul 7, 2026