Segmented HUD
Replaces the vanilla health, magicka and stamina meters with segmented bars, for both the player and the current combat target. Each bar is a grid of cells that empties one cell at a time as the value drops.
Everything is set up from an in-game window (F11 by default). No MCM, no ESP. It's a single SKSE plugin.
Player bars
HP, MP and SP each get their own segmented bar. Turn magicka and stamina off if you only care about health. Colour, size, position and stacking order are set per bar.
Combat target bar
Shows the target's health at the top of the screen, with an optional name label. Same customization as the player bars.
LayoutChoose how many points one cell is worth, how many cells fit on a row, and whether rows fill left-to-right or bottom-to-top. Large pools wrap onto several rows.Auto-hideThe player bars can stay hidden until something happens - a hit, a spell, sprinting, combat - then fade back out afterwards. Off by default.PresetsSave a configuration to a file and switch between them from the window. Presets are plain JSON in SKSE/Plugins, named SegmentedHUD_.json, so you can share them or edit them by hand.Also
Sequential fill animation, adjustable speed
Rebindable toggle key
English, Korean, Japanese and Chinese
Hides the vanilla meters while the player bars are on
Requirements
SKSE64
Address Library for SKSE Plugins
Runs on Skyrim SE and AE. Built with CommonLibSSE-NG against the Address Library, so there's no hardcoded version check.Compatibility
TrueHUD user MCM settings//The vanilla HP/MP/SP meters are hidden while the player bars are on. Turn the player bars off and they come back.CreditsBuilt with SKSE, CommonLibSSE-NG and Dear ImGui.
Download
Segmented HUD at Skyrim Special Edition Nexus - Mods and Community