Hi gang!
We are hard at work on the 2.3 update, which is going to blow your mind. It's including a whole bevy of new establishments and features, and really fleshes out towns.
Now, I know that you're eager to sink your teeth into it and start incorporating it into your games, but unfortunately, it's not quite ready. But, what I can do is let you wonderful Patreon users access an unstable version, which will be an ongoing feature of being a Patreon supporter from now on. So, here's the latest and greatest in the world of Eigengrau's Generator! Just head on over to beta.eigengrausgenerator.com and start playing (but I mean, try and not tell non-Patreon users about it... I'm operating on the honesty system here at the moment, but can implement some sort of authentication system if it's obvious people are using it)!
Changelog:
Added:- Generic structure creation function- Deployment overhaul (thanks, Glinkis!)- Link to Discord in the sidebar- Link to Github Repository in the sidebar- Tailors- Bakeries- Florists- Butchers- Cobblers- Barbers- Taxation- Living standards- Daily wage- Profession descriptions- Over 300 new professions- Generate a crewmember function for ships- Riddles- Druid and Clergy factions- Over 100 new prefixes and suffixes for town name generation- Physical traits based on body parts- 10 new potential life events- Expanded Family Trees- Blacksmith Plothooks- Temple Blessings- Tavern Unique Features
Changed:
- Racial demographics can now be changed- Plain text title to banner- Buildings can share streets- Grouping of buildings is now done via street _then_ type of building.- Bug fixes for Mountain scenarios- Dock ship descriptions expanded- Market vendors no longer persist between different markets- Minor UI Rework- Button reskinning- Minor temple readout reformat- Minor Brothel readout reformat- Minor Tavern Reformat- Share button in sidebar- Main Shops output rework- New entertainers in tavern- Blacksmith current projects now reflect the blacksmith's skills- Tons of bug squashingRemoved:- Dead code- Non-poster based plothooks from the tavern
EDIT: Wendy kindly pointed out that 2.2 is currently live. I meant 2.3... This is why you don't push updates to live late at night. Sorry!