Hello everyone,
I wanted to provide a quick development update and explain why there isn't a Weekly Development Log this week.
Over the past week, I've spent a lot of time improving existing systems rather than creating new content that can be easily shown in screenshots. One of the systems I've been working on is the new Affection and Disdain System for NPC relationships. The system is now functional, but it still needs additional balancing, polishing, and improvements before I consider it complete.
A lot of my recent development time has been focused on improving systems that already exist in the game. While new features are exciting, I believe it's important to make sure the foundation is solid and that existing mechanics work well together.
On a personal note, I also haven't been feeling very well this past week, which slowed development more than I would have liked.
As NeonStrip continues to grow, I've noticed the project is becoming significantly larger and more complex to work on. Features that once took a day or two can now affect multiple systems throughout the game. While this creates new challenges, it also means NeonStrip is evolving into something much bigger than when the project first started.
I'll be honest—I'm aware that some of the recent updates haven't been as strong as I wanted them to be. I've spent a lot of time thinking about this and putting together a better plan for future development. My goal is to create updates that feel more meaningful, improve the core gameplay experience, and provide content players can genuinely look forward to.
Despite the challenges, I want everyone to know that I remain committed to this project. I have no plans of slowing down development, and I fully intend to continue building NeonStrip into the game I've envisioned from the beginning.
I greatly appreciate all of the support, feedback, bug reports, and patience you've given me throughout development. It genuinely helps keep this project moving forward.
Hopefully, next week I'll have some exciting news to share regarding several larger systems and future gameplay plans.
Thank you all for your continued support.
— Blast