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Content & Progress Update for MB V0.2.0

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Hello everybody! I'm writing this as I'm somewhere over the Pacific, so bear with me if I come off a little bit tired!

I wanted to put out as concrete a progress update as I can at the moment!

For those who don't want to read the whole post, here's the skinny: I'm shooting for a mid-April release!

On the Game side:

I've got all but a few maps made. We're missing an arena & a couple cave maps for our new possess type, and a couple raid den maps (the ones that are literally 16x16). Everything else is ready to rock and roll!

The story events for our Minor Circuit Leader (surprise? I don't think I've officially announced that part yet...) are done, and the quest for the control type is finished & caps off with a boss fight that I think will stonewall a lot of y'all. I apologize in advance, but I've got that particular fight exactly where I want it! That'll make sense when you see it...

One new trainer class is ready to go, and I'm plugging away at her suite of h-events as we speak. Really hoping the folks near me on this plane don't peek over the curtain.

The other new trainer class is yet to be implemented, and makes up a solid chunk of my remaining work.

A fast-travel system has been implemented as well to allow y'all to hop around the continent a little bit! Certainly beats running.

On the H side:

Well, this update certainly has a lot more content than the last. Rox will no longer be unobtainable - you'll get her full suite of scenes in this update. Same goes for the Minor Circuit Leader -- something that will remain consistent for them going forward. While the major leaders may sometimes need a little more oomph to play with, you'll always have access to the Minor Circuit Leaders as they are added.

Additionally, I have it on good authority that Leaf will be taking a short vacation at the mountain's summit. Would be a shame if you crashed her party.

And the winner of the poll (hydrogen bomb vs coughing baby) will be implemented. She'll have a couple scenes in this update, similar to how Leaf was in the current demo.

Finally, the NPC classes. They will be backwards-compatible, meaning that the new control & possess types will trigger new scenes with existing classes.

One thing that has surprised me a little bit in the current demo has been people not realizing that you can use the additional control & possess types you obtain at the end of the Demo to unlock new scenes with the earlier NPCs. So I'll be explicit here and say that that's the point of the game - I want y'all to have the freedom to choose what you use on who & not lock certain scenes behind certain NPCs. That feels messy, and if I were on the other side (I have been) I'd be disappointed if I found out that my favorite type of scene didn't exist for a certain NPC.

Thank all of you, again, for your support. It has completely blown me away & I'm so excited to deliver the next step for this game.

That's all I've got for now! Hit me up in the Discord if you need anything - it isn't like I have much else to do for the next 14 hours. Gotta love international travel!

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POSTEDFeb 9, 2026
ARCHIVEDFeb 9, 2026