Roadmap
What I have planned for my next project working title "Growth Game"No concrete dates yet, but this is the general order of things. My goal is for a much faster turn around time, I'm hoping 2-3 years for a full game, which with keeping scope small and getting more people involved I think will be totally doable. In terms of what to expect, I want to try to keep to a monthly release at the beginning where the game can more easily be changed in one direction or another and so I can gain feedback.Once I'm out of prototyping into full game I will release whenever there is a significant change. However I will be supplementing everything with dev logsGrowth Elements
All the basic components of a growth game: a growth system, character creator, and animations. A playable demo that is a feature show off. Goal is 1 month for the first iteration, then two or three more for more content and systems.
Prototype
Diving into the actual gameplay elements, creating systems to use later and experimenting with what fits best. Builds will be varied and not deep with a few system to test around with. I plan for these to be released around monthly.
Full Game
Expanding the prototype into a full game experience adding in a lot more content and polished. This will be the point I get more people involved. Hopefully start this by the end of the year. Updates for this will be more than a month in between, since it will take more time with less radical changes.
Plugin Release
After putting the system through the ringer of a full game getting it optimized and bug fixed putting it up in a repository for other people to use.