Today I bring you the world of Arinor. Here, half the planet is eternally day and the other half is eternally night. The population has developed artificial suns to cope with the darkness, which, besides causing the discomfort of living in darkness, also attracts unpleasant creatures.
The alternate versions this time are a little different; in some of them, certain continents are obscured, either by the dense fog in Sethkesh that makes navigation extremely difficult, or by the ethereal force field of light that protects Lytharion. Ideal for using a map as a DM and presenting one of the versions to the players.