I'm back :D
Looks like Patreon improvedβ’ the UI again while I was gone :')
I was taking some time working on Blaidd and the environment of my Elden Ring animation while preparing this shot. I think I'll be able to post an update on that before the end of the month.
Also version 22 of Houdini was released yesterday with a lot of new features and improvements, including (much) better fur deformations that I tested on Blaidd. It does look a lot better and easier to get good results, so I'll try to implement some fur simulations in Part 2 as well.
I'll probably add sound to this shot this weekend after prepping the Straight version, and the 4K versions of Shot #10 will be added tomorrow; I'm just rendering a few remaining frames.
Anyway, the next thing I want to tackle before the end of the month is the transition shots of Part 1, and render a couple more shots for Part 2!