Hi folks! Happy New Year to all of you!
It’s time to summarize everything that happened last year and think about what awaits us in the new year. Just like before, this is going to be a large contemplation post.
2025 was quite a turbulent year. Some things that we were betting on and spent a lot of effort on weren’t quite as successful as we’d like, while others were a complete surprise to all of us.
Luna in the Tavern hasn’t been our only project for the last few years. We always have at least one more project in development – it allows us adapt to changes in the world, have a back-up plan and learn new things. There was a time when our big parallel project was the Lyralei battlefuck game, but it was too big a task for our young and small team. The project spent a long time gathering dust on a shelf, but last summer, we have publicly “rebirthed” it. At a fan’s suggestion, we used its art assets to expand the second chapter of Tavern and consider other ways Luna and Lyralei’s relationship could evolve. We ended up with some juicy scenes, and you’ll get to see more of them soon!
After the successful release of Dirty Deeds in ’24, we decided to try for an animated remaster of Luna in the Tavern, which was revealed to the world at the start of summer. I wanted to update the art and text in the first few versions of the original game and to see Luna and all of her expressions animated. We took our experience with the Lyralei game into account and ran a few art and tech tests first – the results convinced us that we should go for it.
The remaster came out awesome: the new art, text and Luna’s animations were very well-received. But alas, the project turned to be more technically complex and expensive than we expected and drew very few new players, so we barely managed to cover the costs of its development. I’ll be frank here; we will finish Act 2 and then see whether the animated remaster is worth the effort or if we should focus all of our resources on the gloryhole.
Yes, the gloryhole! Flamie was the first to realize that we’re starting to feel constrained by the visual novel genre. She insisted – and I’m grateful to her for that – that we have to try something radically different as soon as possible, like the gloryhole we once hinted at in Chapter 5.
Initially, we wanted to make a dice minigame similar to 21, but I decided to delve deeper into the topic while we were working on it. Turns out, there are barely any gloryhole games! It was hard to believe at first. Such an esteemed matter, such a popular kink, one I had added as a scene in my very first game, and there’s almost nothing! “That won’t do”, I thought, and decided to expand our minigame into something not “mini” at all. We spent over three months (which I consider incredibly quick!) to create the first version of the gloryhole. The players’ reviews and reaction to the release went beyond our wildest expectations – we struck gold!
We are carefully considering our plans for future gloryhole development, but the people who say the game have a ton of potential are right. We understand that too! We will support the game with frequent updates for some time, releasing the most desired features. You can most definitely expect dialogue lines for Luna and the clients, cиm that covers Luna and her workplace, upgrades between shifts, a new naked Luna skin, maybe futa Luna too? We have some great plans to support and expand the game mechanics too – new cards, new decks and new challenges.
New characters will visit the gloryhole at some point. They will most likely not be Dota characters, but from other universes or original ones – we’re still thinking about it. This year will mark the 10th anniversary of me working on adult Dota games. It’s an astounding length of time. I can feel that I’ve given my favorite game enough, and now I’d like to try something new. We might choose the characters ourselves, or we might poll the patrons. In any case, we will listen to the comments, and I believe it’s only right that I tell you that.
Luna in the Tavern is coming to an end. Luna and Lanaya have answered all of the drinking questions and collected all of Aghanim’s shards. We’re still planning a couple more secrets for Chapter 5 – some finishing touches to lead the player to the finale, and half of the scenes for Chapter 2 have been written and drawn. Once Chapters 2 and 5 are finished, we will move on to the endings.
I’m glad that 2026 is starting off with clear goals for us! I hope you enjoyed your holidays. This post was a little delayed – I also spent a wonderful time with friends and family.
Whether you’ve joined us recently or haven’t been with us for a while or have lost your memory after the holidays, here’s where you can play our games:
The Gloryhole! https://gloryhole.titdang.me/
Luna in the Tavern! https://luna.titdang.me/
Luna in the Tavern Animated! https://tavern.titdang.me/
Luna: Dirty Deeds! https://luna2.titdang.me/
Play our games and subscribe!