The JTFLSTORY core now covers one more game:
History
Baseball game released by Taito in 1984. The game uses the names of Japanese professional baseball teams of the time. Players who were active on their respective teams at the time also appear but with slightly different names. The batter and pitcher zoom screen was quite novel at the time, and it was a fairly authentic baseball game where the batting average and defence percentage also changed as players could be switched. However, the controls were not easy, requiring the use of an eight-way lever and six buttons.
Controls
Offence
When the pitcher throws the ball, the hitter should move the lever down to where the X mark has turned red and use the C button to hit the ball at the right moment.
To sacrifice bunt or drag bunt, press the C button briefly.
To advance a runner to base, press the button for the base you want to advance
To return all runners who are stealing or running to their original base, press A button.
Press C button before the batter stands in the batter's box to change the batter or the pitcher. Select the player you want to replace using the lever and A button.
Defence
The pitcher selects the course of the pitch with the lever and presses one of the base buttons; for a curve and shoot, straight, curve and shoot or fork while the speed bar moves up and down three times.
The infielder's catch is automatic, but the outfielder's catch is moved by operating the lever and pressing the C button.
To send the pitch to base, press the button for the base you want to send the pitch to
It has taken some effort to figure out what the many buttons were used. We still have to map the right names to the buttons in the core, though.
Other Updates
Fixed corrupted graphics in Midnight Resistance.
Fixed click/pop at the end of playback in Vigilante.
Fixed Objects missing parts in The Simpsons.
JTSHOUSE: fixed some artifacts present during the attract mode in Youkai Douchuuki.
JTSHOUSE: fixed screen flip in Pro Tennis World Court.
Fixed missing sounds of Super Hang-On on MiSTer and Pocket.
Analog Pocket: fixed patreon credits found when backing out of Core Settings
Fixed sound effects have a chance to interrupt music playback in Street Fighter.
JTSF: fixed punch and kick buttons did not work in alternative Street Fighter sets.
JTTWIN16: fixed sprite rollover.
JTFSTORY: support for screen flip in Rumba Lumber.
Game volume controllable via keyboard on all FPGA platforms