Hey guys, recovering from a bout of gastroenteritis. My tummy is now ok, and my head feels like is split in half but this caterpillar will emerge from his envelope of stinky sweaty blankets as a beautiful and hard-working moth.
My cautious estimate is that the update will be ready by the end of this month. Then I will start working on the much-feared SkyHorn update.
It will be jarring to have the two halves of the same chapter differ so much in style and rendering, because… I expect to have improved a lot after almost two years.
The update is feared because it will involve a lot of worldbuilding, both written and practical. I want to make the map of the Island 3D, so I have reliability about places and distances, and the backgrounds won't look like "random things scattered here and there" but a real land with its biomes and structures. So I guess that "terrains with Blender" is the next series of tutorials I'm going to spend time with.
Unless Flowscape reveals itself as something more than a simple toy and I can at least do the base terrain with that. Does someone here have a tip about terraforming in 3D?