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June BETA Patch! ( Patrons )

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Greetings Space Citizens!

The beta for our June update has arrived! This month we focused entirely on overhauling and tweaking how the game functions. There are a ton changes!

The vast majority of these were focused on making items and mods work in a buttery smooth way. Along with that we overhauled how shops work! While you might not find any massive alterations in your game experience it should now run a lot smoother and be far more stable too!

Lastly, and in some ways more importantly, many bugs were smashed! We fixed all sorts of long-standing issues that passed under the radar for a while. The list is extensive so be sure to check it out in the patch notes.

We're also doing a livestream today at 6pm PST! Find the link below!

As always, with much love and mega-hugs,

-The SNB Team

Find the latest build here:
June Update! 

Discord!
Livestream! 


Major

  • Overhaul of items and mods with a whole bunch of changes!

Extras

  • Added mature content option in Preferences menu.
  • Removed rollback options in Preferences menu.
  • Changed how the game handles UI visibility and insensitive status.
  • The main theme now fades in from initial splash screen.
  • Added debug options for stats and removed initial debug xp bonus.
  • Added debug option for making the UI sensitive/insensitive during quests.
  • Added debug option to sleep menu for manually setting the day and month.
  • Removed debug items.
  • Ship Calendar now uses a 13-month system. The last month is called “Holiday“.
  • Buy/Sell renamed to Install/Remove in Mad Eddy’s.
  • Mods no longer give credits when selling/removing.
  • UI mod order changed in shops and charmenu.
  • Close button in shops should be more obvious now.
  • Shops now renew their credit balance once a week.
  • Shops no longer carry stacks of items (they are infinite).
  • Some items are now unsellable (key items).
  • Systemic mods no longer count toward the Body stat.
  • Updated job titles.
  • Added new morning emails.
  • Added new dev-team memorials.
  • Some Updates to mini quests.
  • Fixed shops going into debt to buy your crap.
  • Fixed genshop showing +0 for items that cannot be sold.
  • Fixed bug where adding more than one item simultaneously could cause the inventory to break.
  • Fixed bug that allowed the Player to buy a mod they already own.
  • Fixed bug that caused the game to crash during ‘Pancakes at Home’.
  • Fixed bug in ‘Vending Mechanics’ that blocked quest progression.
  • Fixed bug that allowed for negative stats.
  • Fixed bug when buying and selling foot mods repeatedly.
  • Fixed incorrect naming of Merchant.
Thinking Experiment PATREON 0 favs
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POSTEDJun 2, 2021
ARCHIVEDJun 10, 2026