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UE5.2 to 5.7 - Interaction With ALS - Version 3.3 (Project Files) [No Replication | Windows only]

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UE5.2 to 5.7 - Interaction With ALS - Version 3.3 (Project Files) [No Replication | Windows only]
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DESCRIPTION

Not all animations will be included in the project. Packaged only UE5.2 - Win x64. No Replication. Include C++ Code

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - Stealth Finishers - knife and hand In order for it to look like on a video, you need this package, which must later be uploaded to the project

How to reimport animations form Marketplace Pack to project (YT Video)

Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.

Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export  choosed animations to fbx and reimport to the project.

 The Melee Combat also using Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Brutal Finishers - Hand and Knife , do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.

Without these animations, the project will run normally.

------> INFO About Plugins:

The project currently includes a 4 plugins of my creation. To run the project as a newer version of current created project, it is required to replace the plug-in files with new ones intended for a specific version of the engine and project. If you run this as a fresh project in the UE5.2 engine, no changes are required. For newer versions of the engine, you need to download the correct files

Download Plugins For Unreal Engine 5.3 

Download Plugins For Unreal Engine 5.4 

Download Plugins For Unreal Engine 5.5

Download Plugins For Unreal Engine 5.6

By default, in IWALS for engine versions earlier than UE5.7, automatic bindings were created between key inputs and Ability classes. This meant that an ability would be triggered when a key was pressed — for example, pressing 'R' would activate the ALS_AbilityReload ability.

For plugins designed for UE5.7, this code has been removed, which means that abilities now need to be triggered manually — for example, by adding appropriate Blueprint functions.

Along with the plugin files, I also provided additional files containing a list of changes required to ensure that interactions such as weapon reloading or picking up a backpack remain functional.

Download Plugins For Unreal Engine 5.7 + Important Changes List

Main changes:

• Added back holding a Hostage ability

• Improved damage system and Hit Reaction. It is now possible to set your own health point values ​​for individual actors by creating new blueprint class.

• Fixed rotation problem durning reloading the Famas while in cover (Discord)

• Fixed some problems with Box/Barrel picking ability (Discord)

• Added Box/Barrel Overlay State In Overlay Switch Menu when holding this props (Discord)

• Improved weapon aiming while holding a ladder (Discord)

• Fixed gimbal lock when the player camera is looking maximum down

• Fixed some bugs related to holding the Flashlight, e.g. when activating a ability blueprint

• Fixed rotation initialization bug for the JacobMotionWarping component. This caused jerky rotation when activating the Melee Fight sequence.

• Added a widget to help determine in this situation we can start a melee attack sequence

• Fixed a bug related to restarting Rope Swing while the player was in the "Is Falling" state at least once. The 'Braking Friction Factor' value during landing was set to 0, which caused a lack of motion damping during Rope Swing.

• And some smaller changes

Download Project Files - v3.3 UE5.2 (Win x64)

Can it be used for commercial purposes?Yes, but there are certain limitations. Most importantly, distributing project files (in the same way I provide them) is strictly prohibited. For commercial purposes, distribution should only be in the form of a packaged project (preferably in shipping configuration). This means that publication should be done in a format that does not allow easy extraction of AGLS project content. In short, the permitted format would be a compiled program, such as a .exe file for Windows.

It is worth reading the full license of use. You can find it at the link (PDF)

Information about further development of the project.

At the moment, this is the last update for the engine versions 5.2 and 5.3. Only small updates may appear when I notice any problems or bugs with the project. The next version will appear for version 𝐔𝐄5.4 with an attempt to implement motion matching and motorica AI technologies. In the meantime, plugins for 𝐔𝐄5.4 may appear to enable running the project in the latest version of the program.

I would also like to mention a small request. Namely, it is about private messages sent on Patreon. I would ask that this method of communication be limited, due to its large constraints. If your question is about the project, please send it on the Discord server, or in the comments under the Patreon post. In other cases, I would suggest an email or possibly via a Patreon mailbox. Please note that due to the large number of messages, I am unable to reply to all of them. Most often I answer questions asked on the Discord server, followed by emails, comments under the Patreon post, and Patreon private messages. Thank you for your understanding.

JakubW PATREON 11 favs
VIEWS1
FILES6 files
POSTEDMay 5, 2024
ARCHIVEDJun 10, 2026