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AGLS v1.4 - Comparing Motion Matching Database for Zombies | Demo projects

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AGLS v1.4 - Comparing Motion Matching Database for Zombies | Demo projects
DESCRIPTION

As I mentioned earlier, I unfortunately couldn’t use the animation database I showcased in the presentation or progress videos. MotoricaAI currently doesn’t permit any commercial use of their AI tool. For that reason—and also based on the poll results—I decided to create a replacement animation database. Producing all the required animations took quite a bit of time (more than a week and a half).

I also decided to present how the replacement animation database will finally look like. That is why I am providing two packed projects for Windows, in which you can control the Zombie Character to see how the locomotion will look. I would like to make a few corrections regarding IK and Physic Animation.

I expect the AGLS project files to be available between May 15 and 18.

I hope the final quality of the Zombies system will meet your expectations.

In the demos provided, the controls are similar to the ALS project:

Switch between Walk/Run - Press R CTRL

Sprint - Hold L SHIFT

Download Packaged Projects (around 600MB):

Full Locomotion (With using MotioricaAI and more animations around 150)

Simplified Locomotion (Created using Cascadeur | Smaller Database)

I will also mention that this is a character designed exclusively for the AI ​​controller, so the player's control is only for preview purposes.

Download packaged Zombies demonstration scene (Character and Controller AI presentation):

Zombies Demonstration Scene (Windows System)

JakubW PATREON 12 favs
VIEWS1
FILES1 file
POSTEDMay 11, 2025
ARCHIVEDJun 10, 2026