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Informations about current progress on AGLSv1.6 (17.10.2025)

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Informations about current progress on AGLSv1.6 (17.10.2025)
DESCRIPTION

Hi everyone,

In this message, I’d like to give an update on the current status of AGLS v1.6.

In my previous post, I mentioned that I was aiming to release the update between October 15th and 17th. Unfortunately, I wasn’t able to finish everything by that deadline 😔. Because of this, I’ll need a bit more time to polish all the elements.

AI is a fairly complex topic, and the number of dependencies I wanted to take into account ended up exceeding my current capabilities. Nonetheless, I’m still actively working on a new, improved controller for HumanAI. I believe the core StateTree logic, along with all related ST_Tasks, is nearly complete.

What remains is mainly finishing the reaction to damage when the AI is unaware of the threat, as well as a reaction to being pushed by another character. I would like to test everything in terms of optimization, and rewrite some parts of the Blueprint scripts in C++.

After that, I still need to verify that I haven’t accidentally broken any logic related to CompanionAI 🤔.

One important point I’d like to highlight is that the new AI controller is not designed to handle a large number of instances at once. This is mainly due to the complexity of the code and my overall design approach to the new AI system.

In summary, I won’t be able to meet the previously stated deadline.

However, I believe that a release date around October 24–26 should be possible to reach.

The second important topic I want to address is a potential price change for the AGLS project subscription.

For now, AGLS v1.6 will be available at the current price, with no changes. However, starting with either v1.7 or the next calendar month, this may change. At this point, it's just an early notice — any actual change would likely be minor (possibly from $12 to $15). I’ll keep you informed about this in the future.

Hopefully, this won’t have much impact on the continued support on Patreon.

Best regards, and thank you to everyone supporting my work!

Current HumanAI StateTree logic:

JakubW PATREON 11 favs
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POSTEDOct 17, 2025
ARCHIVEDJun 10, 2026