AGLS v1.9.2 for UNREAL ENGINE 5.8 Info
Hi.
I've managed to prepare the C++ code for Unreal Engine 5.8.0. Replacing the plugins content allows the project to open successfully in the engine. However, AGLS currently has several major issues related to UE5.8 that I'd like to point out.
The biggest surprise so far has been the problems with compiling StateTree assets in the latest engine version. At this point, I believe this is an issue on Epic Games' side, and attempting to manually work around the compilation errors does seem pointless. The problem appears to be related to StateTreePropertyReferences, where the engine is currently unable to correctly bind parameters to StateTree Tasks or StateTree Evaluators.
As a result, HumanAI is currently unavailable in UE5.8, and the compilation errors also prevent the project from being packaged ❗
I also haven't performed extensive stability testing yet, so for now AGLS on UE5.8.0 should be considered experimental and intended for testing purposes only.
If the current problems are indeed Epic Games' fault, there will likely be a fix for UE5.8. Currently, I don't know what's causing the ST issues.