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UE5.0 - Interaction With ALS - Version 2.9 (Project Files) [No Replication]

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UE5.0 - Interaction With ALS - Version 2.9 (Project Files) [No Replication]
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DESCRIPTION

------> Informations about animations:

In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.

How to reimport animations form Marketplace Pack to project:

https://www.youtube.com/watch?v=U9SF3dKJ8Yk

Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.

Edit (Ver 2.2): I used other animations from anim pack from marketplace - Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export  choosed animations to fbx and reimport to the project.

Edit (Ver 2.5):  The Melee Combat system uses a new pack from the Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Marketplace Link, do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.

------> INFO About Plugins:

As of version 2.9 of the project, the PowerIK plugin is no longer used. This means that it has been removed from the project. However, currently I have not introduced a system that would replace the functionality of the plugin.

Since version 2.9, two plugins of my authorship have been installed in the project. One of them is completely new and its functionality concerns animation blueprints. Currently none of the plugins have been tested for Unreal Engine 5.2. Plugins can be updated for older versions of the project. This means that if a newer version of one of them appears, you can replace the plugin files. If you are using UE5.1 engine version or higher, there may be a problem with rebuilding plugins. In this case, I recommend using plugin files dedicated to a specific version of the engine.

More information about version 5.1 can be found in Discord: https://discord.com/channels/884154912123011152/885143346937466881/1042889059988676608

Download plugin content for Unreal Engine 5.1 (Current version - 1.9)

Download 

------> News is version 2.9:

Sliding system on non walkable ground

New cover system (Not completed - Player can't aiming durning cover)

Ability to aim while climbing (Dynamic Climbing System)

The 'MM_MatchedMontageComponent' component has been practically completely rewritten to C++ code

Added "EnemyForPlayer" tag for HumanAI and ZombieAI

Fixed recoil for sniper rifle

New collision object named "IgnoreForTrace" has been added to project settings

Fixed Redirectors and deleted redundant materials

Fixed FPS drop when player takes a lot of shots in AI 

Grenade holding slot changed

Added a new class of grenades, and some whole system changes

Fixed the capsule radius bug when using the cover system - Power IK has been removed from the project

Removed redundant variables in ALS_AnimBP

Removed and added some curves from the ALS skeleton

Download Project For Windows x64 (No replication) 

Version 2.9 is not yet fully ready. I think that soon there may be smaller updates fixing some bugs and adding small changes

JakubW PATREON 9 favs
VIEWS1
FILES6 files
POSTEDJun 12, 2023
ARCHIVEDJun 10, 2026