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UE5.0 - Interaction With ALS - Version 3.0 (Project Files) [No Replication]

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UE5.0 - Interaction With ALS - Version 3.0 (Project Files) [No Replication]
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DESCRIPTION

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.

How to reimport animations form Marketplace Pack to project:

https://www.youtube.com/watch?v=U9SF3dKJ8Yk

Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.

Edit (Ver 2.2): I used other animations from anim pack from marketplace - Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export  choosed animations to fbx and reimport to the project.

Edit (Ver 2.5):  The Melee Combat system uses a new pack from the Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Marketplace Link, do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.

------> INFO About Plugins:

As of version 2.9 of the project, the PowerIK plugin is no longer used. This means that it has been removed from the project. However, currently I have not introduced a system that would replace the functionality of the plugin.

Since version 2.9, two plugins of my authorship have been installed in the project.

 If you use UE5.1 or UE5.2 you must replace plugins files. More information about plugins can be found at this link:

Link to Drive (Plugins files and info)

Note: Version 3.0 is the last release for Unreal Engine 5.0. Next releases will only be available for 5.2 or higher.

Main changes:

Added a loot system that allows for collecting various items from the environment. Each item type is determined by an Enum value, and the maximum quantities a player can possess are set through the DataTable - LootItemsDataTable.

Refreshed and enhanced the system for grabing boxes and barrels.

Added the capability to open chests, single-door or double-door cabinets.

The button press system has been replaced with a toggle press.

A new method for calculating offsets for FootsIK. It's currently done through ControlRig, and several adjustments have been made, such as taking into account the incline of the floor. However, during crouching, the foot position on stairs is still incorrect.

Aiming with pistol or rifle while cover

Minor changes:

Replaced the MatchedMontage actor with a component written in C++. This pertains to the ALS_BaseCharacter, specifically the Vault system during running.

Removed unnecessary 'Slots' for montage animations in ALS_AnimBP.

Transferred the system for carrying items like knives, axes, and bows to the BP_ItemsInteractionComponent.

Standardized item picking and collecting. This means that a single function determining the possibility of interaction for many actors has been defined.

Download Project For Windows x64 (No replication)

I would also like to mention a small request. Namely, it is about private messages sent on Patreon. I would ask that this method of communication be limited, due to its large constraints. If your question is about the project, please send it on the Discord server, or in the comments under the Patreon post. In other cases, I would suggest an email or possibly via a Patreon mailbox. Please note that due to the large number of messages, I am unable to reply to all of them. Most often I answer questions asked on the Discord server, followed by emails, comments under the Patreon post, and Patreon private messages. Thank you for your understanding.

JakubW PATREON 9 favs
VIEWS1
FILES4 files
POSTEDAug 18, 2023
ARCHIVEDJun 10, 2026