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UE5.2 ONLY - Interaction With ALS - Version 3.1 (Project Files) [No Replication]

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UE5.2 ONLY - Interaction With ALS - Version 3.1 (Project Files) [No Replication]
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DESCRIPTION

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.

How to reimport animations form Marketplace Pack to project:

https://www.youtube.com/watch?v=U9SF3dKJ8Yk

Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.

Edit (Ver 2.2): I used other animations from anim pack from marketplace - Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export  choosed animations to fbx and reimport to the project.

Edit (Ver 2.5):  The Melee Combat system uses a new pack from the Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Marketplace Link, do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.

------> INFO About Plugins:

The project currently includes a 4 plugins of my creation. To run the project in a newer version of the project, it is required to replace the plug-in files with new ones intended for a specific version of the engine and project.

-> -> -> UPDATE (16.12.2023)

-> -> -> Download PLUGINS Content for Unreal Engine 5.3 <- <- <-

Main news in version 3.1 for UE5.2

New Ladder Climbing System

Flashlight System (Experimental) - The flashlight system is based on a new overlay, which is the final layer blended the base overlays with the flashlight holding poses. Currently, you can only choose between holding a torch or a flashlight. These overlays cannot run simultaneously. To activate the flashlight, you can click button 4 or select it from the 'Overlay States' menu. In contrast to other states, the flashlight can be activated in parallel with other overlay states. Make sure you activated Flashlight in settings. Select player character on scene and in details find 'Use Flashlight' variable.

Using bandage - Automatic health regeneration has been removed from the project. Currently, you can use bandages to boost your health points. This option causes the Loot Item to start affecting the gameplay. If you click the 'Q' button, you can find in the lower right corner information about the current items in your inventory. If a player has at least 1 bandage, it will be possible to change the overlay to 'Bandage'. To use the bandage, you need to press the "E" key. At this point, the sequence should start. Note: "Bandage State" is not a new overlay. This means that the Overlay_States enum has not changed. Currently, the 'Injured' status corresponds to the 'Bandage' state.

Weapon Clipping

Some fixed bugs:

The amount of ammo when initiating a weapon and picking up a new one. The problem was that these variables were not refreshing.

FootLock error if we run Mantle at a large angle

Adding offset to the crosshair when shooting. When we do not release the shot button while firing the gun, our camera keeps moving upwards

You can now use WheelTurn

FPS drop issue when moving. It turned out that the drastic drop was caused by FootStep_Notify. Now I have fixed this problem. Additionally, I changed the basic walking sounds. However, if you want to go back to the previous ones, the sound files have not been deleted.

Duplication of the "Point Light" component when using Torch Overlay

And more...

Download Project Files - v.3.1 UE5.2 (Win x64)

I would also like to mention a small request. Namely, it is about private messages sent on Patreon. I would ask that this method of communication be limited, due to its large constraints. If your question is about the project, please send it on the Discord server, or in the comments under the Patreon post. In other cases, I would suggest an email or possibly via a Patreon mailbox. Please note that due to the large number of messages, I am unable to reply to all of them. Most often I answer questions asked on the Discord server, followed by emails, comments under the Patreon post, and Patreon private messages. Thank you for your understanding.

JakubW PATREON 10 favs
VIEWS1
FILES9 files
POSTEDDec 8, 2023
ARCHIVEDJun 10, 2026